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CMakeSettings.json
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{
"environments": [
{
"BuildPath": "${projectDir}\\build\\${workspaceHash}",
"InstallPath": "${projectDir}\\build\\install\\${name}",
"clangcl": "clang-cl.exe"
},
{
"TOOLCHAIN_FILE": "ps4sdk.cmake",
"environment": "toolchain.generic"
}
],
"configurations": [
{
"name": "x64-Release",
"generator": "Ninja",
"configurationType": "RelWithDebInfo",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\build\\${name}",
"installRoot": "${env.USERPROFILE}\\CMakeBuilds\\${workspaceHash}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": "",
"variables": []
},
{
"name": "win-x64-Clang-Debug",
"generator": "Ninja",
"description": "TemplateDescription_Localize_x64Release",
"configurationType": "Debug",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${env.BuildPath}\\${name}",
"installRoot": "${env.InstallPath}\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": "",
"variables": [
{
"name": "CMAKE_C_COMPILER",
"value": "${env.clangcl}",
"type": "STRING"
},
{
"name": "CMAKE_CXX_COMPILER",
"value": "${env.clangcl}",
"type": "STRING"
}
],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "PS4 SDK",
"generator": "Ninja",
"description": "TemplateDescription_Localize_PS4SDK",
"configurationType": "RelWithDebInfo",
"inheritEnvironments": [ "toolchain.generic" ],
"buildRoot": "${projectDir}\\build\\${workspaceHash}",
"installRoot": "${projectDir}\\build\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "-v",
"ctestCommandArgs": "",
"cmakeExecutable": "C:/dev/util/CMake/bin/cmake.exe",
"cmakeToolchain": "${projectDir}\\cmake\\ps4sdk.cmake",
"variables": []
}
]
}