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ChESS.h
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#pragma once
/*
This is the reference implementation from this paper:
https://arxiv.org/abs/1301.5491
Dima made a few modifications.
Obtained from here:
http://www-sigproc.eng.cam.ac.uk/Main/SB476Chess
There's a more full-featured GPL-licensed implementation on that page
*/
/**
* Perform the ChESS corner detection algorithm with a 5 px sampling radius
*
* @param response output response image. Densely-packed
* signed-16-bits-per-pixel image if size (w,h). Densely-
* packed means the stride doesn't apply
* @param image input image. Assumed 8 bits (1 byte) per pixel. Not
* densely-packed: the stride applies
* @param w image width
* @param h image height
* @param stride the length (in bytes) of each row in memory of the input
* image. If stored densely, w == stride
*/
void mrgingham_ChESS_response_5( int16_t* response,
const uint8_t* image,
int w, int h,
int stride);