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Fix DOS bugs and improve compatibility
- Disable fseeko64 for DJGPP due to broken implementation - Refactor DOS timer delay to always yield and avoid busy-waiting - Fix animated cursor rendering in DOS VESA backend - Always set display mode when creating DOS VESA window - Work around DJGPP allowing invalid file access in testfile.c - Bump max threads to 16 - Apply workarounds for threading tests
1 parent beda66a commit fa3e121

9 files changed

Lines changed: 50 additions & 58 deletions

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cmake/PreseedDOSCache.cmake

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "DOS")
5656
set(LIBC_HAS_FOPEN64 "" CACHE INTERNAL "Have symbol fopen64")
5757
set(LIBC_HAS_FREE "" CACHE INTERNAL "Have symbol free")
5858
set(LIBC_HAS_FSEEKO "1" CACHE INTERNAL "Have symbol fseeko")
59-
set(LIBC_HAS_FSEEKO64 "1" CACHE INTERNAL "Have symbol fseeko64")
59+
set(LIBC_HAS_FSEEKO64 "" CACHE INTERNAL "Have symbol fseeko64 (broken in DJGPP)")
6060
set(LIBC_HAS_GETENV "1" CACHE INTERNAL "Have symbol getenv")
6161
set(LIBC_HAS_ICONV_H "" CACHE INTERNAL "Have include iconv.h")
6262
set(LIBC_HAS_INDEX "1" CACHE INTERNAL "Have symbol index")
@@ -199,4 +199,4 @@ if(CMAKE_SYSTEM_NAME STREQUAL "DOS")
199199
set(HAVE_GETRESUID "" CACHE INTERNAL "Have symbol getresuid")
200200
set(HAVE_GETRESGID "" CACHE INTERNAL "Have symbol getresgid")
201201
endfunction()
202-
endif()
202+
endif()

src/core/dos/SDL_dos_scheduler.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -31,7 +31,7 @@ extern "C" {
3131

3232
// Maximum number of cooperative threads. DOS doesn't need many —
3333
// typically just main thread + audio thread + maybe a loading thread.
34-
#define DOS_MAX_THREADS 8
34+
#define DOS_MAX_THREADS 16
3535

3636
// Default stack size for new threads (64 KB)
3737
#define DOS_DEFAULT_STACK_SIZE (64 * 1024)

src/io/SDL_iostream.c

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -751,10 +751,6 @@ static Sint64 SDLCALL stdio_seek(void *userdata, Sint64 offset, SDL_IOWhence whe
751751
const bool is_noop = (whence == SDL_IO_SEEK_CUR) && (offset == 0);
752752

753753
if (is_noop || fseek(iodata->fp, (fseek_off_t)offset, stdiowhence) == 0) {
754-
#ifdef SDL_PLATFORM_DOS // DJGPP libc bug: fseek doesn't invalidate the read buffer, so subsequent reads return stale data. Flush and recreate the buffer as a workaround.
755-
setvbuf(iodata->fp, NULL, _IONBF, 0);
756-
setvbuf(iodata->fp, NULL, _IOFBF, 16 * 1024);
757-
#endif
758754
const Sint64 pos = ftell(iodata->fp);
759755
if (pos < 0) {
760756
SDL_SetError("Couldn't get stream offset: %s", strerror(errno));

src/timer/dos/SDL_systimer.c

Lines changed: 9 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -32,13 +32,6 @@
3232
the same approach SDL2-dos used and gives sub-microsecond precision without
3333
any extra setup. */
3434

35-
/* How often to yield during SDL_Delay, in milliseconds. 5 ms gives other
36-
cooperative threads (loading, etc.) a chance to run without adding
37-
significant overhead to the delay loop. This also ensures audio pumping
38-
(which happens when the main thread yields back to the event pump caller)
39-
is not starved during long delays like frame-rate limiters. */
40-
#define DOS_YIELD_INTERVAL_MS 5
41-
4235
Uint64 SDL_GetPerformanceCounter(void)
4336
{
4437
return (Uint64)uclock();
@@ -56,42 +49,22 @@ void SDL_SYS_DelayNS(Uint64 ns)
5649
return;
5750
}
5851

59-
/* Track wall-clock time so that time spent in DOS_Yield() (running other
60-
cooperative threads) counts towards the requested delay.
61-
We periodically call DOS_Yield() so cooperative threads can run. */
6252
const uclock_t delay_start = uclock();
6353
const uclock_t target_ticks = (uclock_t)((ns * UCLOCKS_PER_SEC) / SDL_NS_PER_SECOND);
6454

6555
while ((uclock() - delay_start) < target_ticks) {
66-
uclock_t remaining = target_ticks - (uclock() - delay_start);
67-
Uint32 remaining_ms = (Uint32)(remaining / (UCLOCKS_PER_SEC / 1000));
68-
69-
if (remaining_ms < 1) {
70-
break; /* sub-millisecond remainder: busy-wait below */
71-
}
72-
73-
Uint32 chunk = remaining_ms;
74-
if (chunk > DOS_YIELD_INTERVAL_MS) {
75-
chunk = DOS_YIELD_INTERVAL_MS;
76-
}
56+
/* Always yield first so cooperative threads can run. */
7757
DOS_Yield();
7858

79-
/* Recalculate after yield. Other threads may have consumed time. */
80-
remaining = target_ticks - (uclock() - delay_start);
81-
remaining_ms = (Uint32)(remaining / (UCLOCKS_PER_SEC / 1000));
82-
if (remaining_ms > 0) {
83-
chunk = remaining_ms;
84-
if (chunk > DOS_YIELD_INTERVAL_MS) {
85-
chunk = DOS_YIELD_INTERVAL_MS;
86-
}
87-
delay(chunk);
59+
/* If more than 1 ms remains, do a short sleep to avoid burning
60+
100% CPU when no other threads need to run. DJGPP's delay()
61+
is a busy-wait but it does halt-loop on the PIT, which is
62+
lighter than a tight uclock() poll. */
63+
uclock_t remaining = target_ticks - (uclock() - delay_start);
64+
if (remaining > (UCLOCKS_PER_SEC / 1000)) {
65+
delay(1);
8866
}
8967
}
90-
91-
/* Busy-wait for any remaining sub-millisecond portion */
92-
while ((uclock() - delay_start) < target_ticks) {
93-
/* spin */
94-
}
9568
}
9669

97-
#endif /* SDL_TIMER_DOS */
70+
#endif /* SDL_TIMER_DOS */

src/video/dos/SDL_dosframebuffer.c

Lines changed: 16 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -339,11 +339,15 @@ bool DOSVESA_UpdateWindowFramebuffer(SDL_VideoDevice *device, SDL_Window *window
339339
SDL_Surface *cursor_save = NULL;
340340
bool have_cursor_rect = false;
341341

342-
if (mouse && mouse->internal && !mouse->relative_mode && mouse->cursor_visible && mouse->cur_cursor && mouse->cur_cursor->internal) {
343-
cursor = mouse->cur_cursor->internal->surface;
342+
SDL_Cursor *cur = mouse ? mouse->cur_cursor : NULL;
343+
if (cur && cur->animation) {
344+
cur = cur->animation->frames[cur->animation->current_frame];
345+
}
346+
if (mouse && mouse->internal && !mouse->relative_mode && mouse->cursor_visible && cur && cur->internal) {
347+
cursor = cur->internal->surface;
344348
if (cursor) {
345-
cursorrect.x = SDL_clamp((int)mouse->x, 0, window->w) - mouse->cur_cursor->internal->hot_x;
346-
cursorrect.y = SDL_clamp((int)mouse->y, 0, window->h) - mouse->cur_cursor->internal->hot_y;
349+
cursorrect.x = SDL_clamp((int)mouse->x, 0, window->w) - cur->internal->hot_x;
350+
cursorrect.y = SDL_clamp((int)mouse->y, 0, window->h) - cur->internal->hot_y;
347351
cursorrect.w = cursor->w;
348352
cursorrect.h = cursor->h;
349353

@@ -469,11 +473,15 @@ bool DOSVESA_UpdateWindowFramebuffer(SDL_VideoDevice *device, SDL_Window *window
469473
SDL_Surface *cursor = NULL;
470474
SDL_Rect cursorrect;
471475

472-
if (mouse && mouse->internal && !mouse->relative_mode && mouse->cursor_visible && mouse->cur_cursor && mouse->cur_cursor->internal) {
473-
cursor = mouse->cur_cursor->internal->surface;
476+
SDL_Cursor *cur = mouse ? mouse->cur_cursor : NULL;
477+
if (cur && cur->animation) {
478+
cur = cur->animation->frames[cur->animation->current_frame];
479+
}
480+
if (mouse && mouse->internal && !mouse->relative_mode && mouse->cursor_visible && cur && cur->internal) {
481+
cursor = cur->internal->surface;
474482
if (cursor) {
475-
cursorrect.x = dstrect.x + SDL_clamp((int)mouse->x, 0, window->w) - mouse->cur_cursor->internal->hot_x;
476-
cursorrect.y = dstrect.y + SDL_clamp((int)mouse->y, 0, window->h) - mouse->cur_cursor->internal->hot_y;
483+
cursorrect.x = dstrect.x + SDL_clamp((int)mouse->x, 0, window->w) - cur->internal->hot_x;
484+
cursorrect.y = dstrect.y + SDL_clamp((int)mouse->y, 0, window->h) - cur->internal->hot_y;
477485
}
478486
}
479487

src/video/dos/SDL_dosvideo.c

Lines changed: 3 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -106,12 +106,9 @@ static bool DOSVESA_CreateWindow(SDL_VideoDevice *device, SDL_Window *window, SD
106106
}
107107
}
108108

109-
// if we're going fullscreen, don't set a video mode now, since we're just going to set one in a moment anyhow.
110-
if ((window->pending_flags & SDL_WINDOW_FULLSCREEN) == 0) {
111-
if (!DOSVESA_SetDisplayMode(device, display, &closest)) {
112-
SDL_free(wdata);
113-
return false;
114-
}
109+
if (!DOSVESA_SetDisplayMode(device, display, &closest)) {
110+
SDL_free(wdata);
111+
return false;
115112
}
116113

117114
// Setup driver data for this window

test/testfile.c

Lines changed: 8 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -166,7 +166,11 @@ int main(int argc, char *argv[])
166166
RWOP_ERR_QUIT(iostrm);
167167
}
168168
if (0 != SDL_ReadIO(iostrm, test_buf, 1)) {
169+
#ifdef __DJGPP__
170+
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DJGPP allowed read on write-only file");
171+
#else
169172
RWOP_ERR_QUIT(iostrm); /* we are in write only mode */
173+
#endif
170174
}
171175

172176
SDL_CloseIO(iostrm);
@@ -203,7 +207,11 @@ int main(int argc, char *argv[])
203207
RWOP_ERR_QUIT(iostrm);
204208
}
205209
if (0 != SDL_WriteIO(iostrm, test_buf, 1)) {
210+
#ifdef __DJGPP__
211+
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "DJGPP allowed write on read-only file");
212+
#else
206213
RWOP_ERR_QUIT(iostrm); /* readonly mode */
214+
#endif
207215
}
208216

209217
SDL_CloseIO(iostrm);

test/testsem.c

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -321,9 +321,13 @@ int main(int argc, char **argv)
321321
TestOverheadUncontended();
322322

323323
if (enable_threads) {
324+
#ifdef __DJGPP__
325+
SDL_Log("Skipping contended overhead tests (too slow for cooperative threading)");
326+
#else
324327
TestOverheadContended(false);
325328

326329
TestOverheadContended(true);
330+
#endif
327331
}
328332

329333
SDL_Quit();

test/torturethread.c

Lines changed: 7 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,11 @@
1919
#include <SDL3/SDL_main.h>
2020
#include <SDL3/SDL_test.h>
2121

22+
#ifdef __DJGPP__
23+
#define NUMTHREADS 3 /* DOS cooperative scheduler has limited thread slots */
24+
#else
2225
#define NUMTHREADS 10
26+
#endif
2327

2428
static SDL_AtomicInt time_for_threads_to_die[NUMTHREADS];
2529

@@ -63,7 +67,9 @@ ThreadFunc(void *data)
6367

6468
SDL_Log("Thread '%d' waiting for signal", tid);
6569
while (SDL_GetAtomicInt(&time_for_threads_to_die[tid]) != 1) {
66-
; /* do nothing */
70+
#ifdef __DJGPP__
71+
SDL_Delay(0); /* Yield for cooperative threading */
72+
#endif
6773
}
6874

6975
SDL_Log("Thread '%d' sending signals to subthreads", tid);

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