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Particle Madness

Computational Graphics course, University of Zagreb, Lab 3.

Simulation of a system of particles on a GPU, dynamics, collision forces. Rendering of the underlying force field, two modes: direct mapping x-y to R-G or iso-surface option, with low-high cutoff for force magnitude and color for direction. Developed using three.js and dat.gui for running in a web browser.

Developing locally

Clone repo

git clone [email protected]:deluksic/particle-madness.git

Install node packages and start dev server

yarn install
yarn start

Open a web browser on localhost:8080 to see it.

See a live demo