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kingdom_defence.cpp
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#include <iostream>
#include <vector>
#include <algorithm>
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/push_relabel_max_flow.hpp>
using namespace std;
// Graph Type with nested interior edge properties for flow algorithms
typedef boost::adjacency_list_traits<boost::vecS, boost::vecS, boost::directedS> traits;
typedef boost::adjacency_list<boost::vecS, boost::vecS, boost::directedS, boost::no_property,
boost::property<boost::edge_capacity_t, long,
boost::property<boost::edge_residual_capacity_t, long,
boost::property<boost::edge_reverse_t, traits::edge_descriptor > > > > graph;
typedef traits::vertex_descriptor vertex_desc;
typedef traits::edge_descriptor edge_desc;
using namespace std;
// Custom edge adder class, highly recommended
class edge_adder {
graph &G;
public:
explicit edge_adder(graph &G) : G(G) {}
void add_edge(int from, int to, long capacity) {
auto c_map = boost::get(boost::edge_capacity, G);
auto r_map = boost::get(boost::edge_reverse, G);
const auto e = boost::add_edge(from, to, G).first;
const auto rev_e = boost::add_edge(to, from, G).first;
c_map[e] = capacity;
c_map[rev_e] = 0; // reverse edge has no capacity!
r_map[e] = rev_e;
r_map[rev_e] = e;
}
};
int t, l, p;
void solve(){
cin >> l >> p;
graph G(l);
const vertex_desc v_src = boost::add_vertex(G);
const vertex_desc v_tar = boost::add_vertex(G);
edge_adder adder(G);
vector< pair<int, int> > node_info(l);
for(int i = 0; i < l; i++) cin >> node_info[i].first >> node_info[i].second;
for(int i = 0; i < p; i++){
int from, to, c, C; cin >> from >> to >> c >> C;
adder.add_edge(from, to, C-c);
node_info[from].second += c;
node_info[to].first += c;
}
long demands_sum = 0;
for(int i = 0; i < l; i++){
adder.add_edge(v_src, i, node_info[i].first);
adder.add_edge(i, v_tar, node_info[i].second);
demands_sum += node_info[i].second;
}
long flow = boost::push_relabel_max_flow(G, v_src, v_tar);
cout << (flow==demands_sum? "yes\n":"no\n");
}
int main(){
ios_base::sync_with_stdio(false);
cin.tie(0);
cin >> t;
while(t--){
solve();
}
return 0;
}