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reported issues.txt
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35 lines (34 loc) · 3.15 KB
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[Debug :ghostCodes] AlarmLights color ServerRpc
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ghostCodes.NetHandler.AlarmLightsClientRpc (System.Boolean normalLights) (at ./NetworkedStuff/NetHandler.cs:99)
ghostCodes.NetHandler.__rpc_handler_2480206829 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <5fb50136b93d4f2eb2acf0018ffed911>:IL_0049)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
ghostCodes.NetHandler:AlarmLightsClientRpc(Boolean) (at ./NetworkedStuff/NetHandler.cs:86)
ghostCodes.NetHandler:AlarmLightsServerRpc(Boolean) (at ./NetworkedStuff/NetHandler.cs:80)
ghostCodes.NetHandler:__rpc_handler_3389752968(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
ghostCodes.NetHandler:AlarmLightsServerRpc(Boolean) (at ./NetworkedStuff/NetHandler.cs:76)
ghostCodes.<AlarmLights>d__9:MoveNext() (at ./PluginStuff/Coroutines.cs:276)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ghostCodes.NetHandler.AlarmLightsClientRpc (System.Boolean normalLights) (at ./NetworkedStuff/NetHandler.cs:99)
ghostCodes.NetHandler.AlarmLightsServerRpc (System.Boolean normal) (at ./NetworkedStuff/NetHandler.cs:80)
ghostCodes.NetHandler.__rpc_handler_3389752968 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <5fb50136b93d4f2eb2acf0018ffed911>:IL_0049)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
ghostCodes.NetHandler:AlarmLightsServerRpc(Boolean) (at ./NetworkedStuff/NetHandler.cs:76)
ghostCodes.<AlarmLights>d__9:MoveNext() (at ./PluginStuff/Coroutines.cs:276)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)