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index.coffee
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# $.fn.longPressAsObservable = ->
# $this = $(this)
# $this.onAsObservable('click').selectMany (e) ->
# Rx.Observable.merge(
# Rx.Observable.interval(1000).take(1).select -> e
# $(document).onAsObservable('mouseup').selectMany -> Observable.empty()
# )
(->
tapDelay = 200
longPressDelay = 200
$.fn.tapReleaseAsObservable = ->
Rx.Observable.merge(
$(this).onAsObservable('mouseup')
$(this).onAsObservable('touchend')
)
tapRelease = $(document).tapReleaseAsObservable()
$.fn.tapAsObservable = ->
Rx.Observable.merge(
$(this).onAsObservable('mousedown')
$(this).onAsObservable('touchstart')
)
.doAction((e)-> e.preventDefault())
.selectMany (e) ->
tapRelease.select(->e).take(1).takeUntil Rx.Observable.interval(tapDelay).take(1)
$.fn.longPressAsObservable = ->
Rx.Observable.merge(
$(this).onAsObservable('mousedown')
$(this).onAsObservable('touchstart')
)
.selectMany (e) ->
Rx.Observable.returnValue(e).delay(longPressDelay).takeUntil(tapRelease);
)()
makeMinefieldUnit = ->
unit = {}
friends = []
unit.isBomb = new Rx.BehaviorSubject false
unit.isCovered = new Rx.BehaviorSubject true
unit.numBombs = new Rx.BehaviorSubject 0
unit.flag = new Rx.BehaviorSubject 'none'
unit.addFriend = (friend) ->
friends.push friend
friend.isBomb.skipWhile((x) -> not x).subscribe (isBomb) ->
unit.numBombs.onNext unit.numBombs.value + if isBomb then 1 else -1
unit.getFriends = () ->
friends
unit.nextFlag = () ->
switch unit.flag.value
when 'none'
unit.flag.onNext 'certain'
break
when 'certain'
unit.flag.onNext 'uncertain'
break
else
unit.flag.onNext 'none'
unit
makeMinefield = (width, height, numMinesRequested) ->
minefield =
width: width
height: height
numBombs: new Rx.BehaviorSubject numMinesRequested
numFlags: new Rx.BehaviorSubject 0
units: []
solved: new Rx.Subject
reveals = new Rx.Subject
minefield.getUnit = (x, y) ->
# x -= minefield.width while x >= minefield.width
# x += minefield.width while x < 0
# y -= minefield.height while y >= minefield.height
# y += minefield.height while y < 0
return undefined if x < 0 or y < 0 or x >= minefield.width or y > minefield.height
minefield.units[y * minefield.width + x]
minefield.populateBombsWithFirstReveal = (unit, numMinesRequested) ->
tempUnits = minefield.units.slice(0)
index = tempUnits.indexOf(unit)
tempUnits.splice index, 1
for friend in unit.getFriends()
index = tempUnits.indexOf(friend)
tempUnits.splice index, 1
for i in [0...numMinesRequested]
if tempUnits.length <= 0
minefield.numBombs.onNext i
break
index = Math.floor(Math.random() * tempUnits.length)
unit = tempUnits[index]
tempUnits.splice index, 1
unit.isBomb.onNext true
for i in [0...width*height]
(->
unit = minefield.units[i] = makeMinefieldUnit()
reveals = reveals.merge unit.isCovered.where((isCovered) -> !isCovered).select -> unit
unit.flag
.select((x) -> if x is 'certain' then 1 else -1)
.skipWhile((x) -> x < 0)
.distinctUntilChanged()
.select((x) -> minefield.numFlags.value + x)
.subscribe minefield.numFlags
)()
for x in [0...width]
for y in [0...height]
unit = minefield.getUnit x, y
for xOffset in [-1..1]
for yOffset in [-1..1]
if xOffset is 0 and yOffset is 0
continue
friendUnit = minefield.getUnit x - xOffset, y - yOffset
unit.addFriend friendUnit if friendUnit isnt undefined
reveals.take(1).subscribe (unit) ->
minefield.populateBombsWithFirstReveal unit, numMinesRequested
minefield.solved = reveals.combineLatest(minefield.numBombs, (_, x) -> x)
.where((numBombs) ->
# numUncovered = (_.filter minefield.units, (unit) -> not unit.isCovered.value).length
# console.log numBombs, minefield.units.length - numUncovered
# numBombs is minefield.units.length - numUncovered
coveredUnits = _.filter minefield.units, (unit) -> unit.isCovered.value
# console.log numBombs, coveredUnits
numBombs is coveredUnits.length
).take(1)
minefield.failed = reveals
# .doAction((x)-> console.log x)
.where((x)->x.isBomb.value)
.take(1)
# reveals.where((unit) -> unit.isBomb.value).subscribe ->
# a = _.any _.filter(minefield.units, (unit) -> unit.isCovered.value), (unit) ->
# coveredFriends = _.filter unit.getFriends(), (friend) -> friend.isCovered.value
# console.log coveredFriends.length, unit.numBombs.value
# coveredFriends.length == unit.numBombs.value and unit.numBombs.value > 0
# console.log a
reveals.where((unit) -> unit.numBombs.value is 0 and not unit.isBomb.value).delay(25).subscribe (unit) ->
for friend in unit.getFriends() when friend.isCovered.value
friend.isCovered.onNext false
minefield
makeMinefieldUnitView = (unit, x, y, size, spacing) ->
dom = $ '<div class="minefield-unit">'
domBombCount = $('<p class="bomb-count">').appendTo dom
dom.tapAsObservable()
.where(-> !unit.isCovered.value)
.select(-> _.filter unit.getFriends(), (friend) -> friend.flag.value != 'none' and friend.isCovered.value)
.where((x) -> x.length == unit.numBombs.value)
.take(1)
.select(-> _.filter unit.getFriends(), (friend) -> friend.flag.value == 'none')
# .select(-> unit.getFriends())
.subscribe (friends) ->
_.each friends, (friend) -> friend.isCovered.onNext false
inputDisposable = new Rx.CompositeDisposable
inputDisposable.add dom.tapAsObservable().where(-> unit.flag.value is 'none').take(1).subscribe ->
console.log 'tap'
# unit.isBomb.onNext true
unit.isCovered.onNext false
inputDisposable.add dom.longPressAsObservable().subscribe ->
console.log 'long press'
unit.nextFlag()
comb = size.combineLatest spacing, (size, spacing) ->
size: size
spacing: spacing
comb.subscribe (comb) ->
dom.css
position: 'absolute'
left: x * (comb.size + comb.spacing)
top: y * (comb.size + comb.spacing)
width: comb.size
height: comb.size
unit.isBomb.subscribe (isBomb) -> dom.toggleClass 'bomb', isBomb
unit.isCovered.where((x) -> !x).take(1).subscribe ->
console.log 'dispose inputs'
inputDisposable.dispose()
unit.isCovered.subscribe (isCovered) -> dom.toggleClass 'covered', isCovered
unit.numBombs.subscribe (numBombs) ->
dom.toggleClass 'near-bomb', numBombs > 0
domBombCount.html numBombs
unit.flag.subscribe (flag) ->
dom.toggleClass 'flag-none', flag == 'none'
dom.toggleClass 'flag-certain', flag == 'certain'
dom.toggleClass 'flag-uncertain', flag == 'uncertain'
dom
makeMinefieldView = (minefield, mineSize, mineSpacing) ->
dom = $ '<div class="minefield">'
controller = {}
for unit, i in minefield.units
x = i % minefield.width
y = Math.floor i / minefield.width
dom.append makeMinefieldUnitView unit, x, y, mineSize, mineSpacing
dom
$ ->
width = 16
height = 16
size = new Rx.BehaviorSubject 40
spacing = new Rx.BehaviorSubject 3
minefield = makeMinefield width, height, 30
minefieldView = makeMinefieldView minefield, size, spacing
$('body').append minefieldView
size.combineLatest(spacing, (size, spacing) -> size: size, spacing: spacing).subscribe (x) ->
totalWidth = (x.size * width) + (x.spacing * width - 1)
totalHeight = (x.size * height) + (x.spacing * height - 1)
console.log x.size, x.spacing, totalWidth, totalHeight
minefieldView.css
width: totalWidth
height: totalHeight
holder = $('<div>').css('position': 'fixed').appendTo 'body'
holder.append domBombCount = $ '<div class="bomb-count">'
numRemaining = minefield.numBombs.combineLatest minefield.numFlags, (numBombs, numFlags) -> numBombs - numFlags
numRemaining.subscribe (numRemaining) ->
domBombCount.html numRemaining
minefield.failed.takeUntil(minefield.solved).subscribe ->
alert 'FAILED'
bombs = _.filter minefield.units, (unit) -> unit.isBomb.value
Rx.Observable.interval(10).take(bombs.length).select((i)->bombs[i]).subscribe (unit) ->
unit.isCovered.onNext false
minefield.solved.takeUntil(minefield.failed).subscribe ->
alert 'SOLVED'
bombs = _.filter minefield.units, (unit) -> unit.isBomb.value
Rx.Observable.interval(10).take(bombs.length).select((i)->bombs[i]).subscribe ->
bomb.isCovered.onNext false
# $('body').remove()
# holder.append sizeInput = $ '<input type="text">'
# holder.append spacingInput = $ '<input type="text">'
# sizeInput.onAsObservable('keyup')
# .select((x) -> $(x.target).val())
# .select((x) -> parseFloat x, 10)
# .subscribe (x) ->
# console.log x
# size.onNext x
# spacingInput.onAsObservable('keyup')
# .select((x) -> $(x.target).val())
# .select((x) -> parseFloat x, 10)
# .subscribe (x) ->
# console.log x
# spacing.onNext x