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InventorySimulator.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<BaseOutputPath>bin\</BaseOutputPath>
<OutputPath>$(BaseOutputPath)Release\plugins\InventorySimulator</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="1.0.271" />
<LangFiles Include="source\InventorySimulator\lang\**\*.*" />
<None Include=".github\workflows\build-and-release.yml" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="Build">
<Copy SourceFiles="@(LangFiles)" DestinationFolder="$(OutputPath)\lang" />
<Copy SourceFiles="gamedata\inventory-simulator.json" DestinationFolder="$(OutputPath)\..\..\gamedata" />
</Target>
</Project>