You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I don't see any way I could currently, without shoving them into one huge tile sheet and losing the ability to define the grid like I do with 18, 58 and 26, 61. Thanks. 🐰
The text was updated successfully, but these errors were encountered:
As a workaround, you can swap which tilesheet is used by swapping components. (Removing PlayerStandUp and adding PlayerWalkDown, in this instance.) But you'd have to do this each time you wanted to start the reel, and likely you'd want to check the current sprite to avoid doing unnecessary work.
It would be better if there was a convenience method for doing this, though!
I have a few separate tilemap images for various animations that I want to apply to a given entity or component.
For example, I'd like to do something like the following.
Is there any way you could do this?
I don't see any way I could currently, without shoving them into one huge tile sheet and losing the ability to define the grid like I do with
18, 58
and26, 61
. Thanks. 🐰The text was updated successfully, but these errors were encountered: