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nodetree.cpp
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/* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "nodetree.hh"
#include "cpprofiler/utils/tree_utils.hh"
NodeTree::NodeTree() {
int rootIdx = na.allocateRoot();
assert(rootIdx == 0);
(void)rootIdx;
na[0]->setMarked(true);
}
NodeTree::~NodeTree() {
/// NOTE(maxim): not sure what this does, but was originally in ~TreeCanvas
utils::applyToEachNodePO(*this, [](VisualNode* n) {
n->dispose();
});
};
const NodeAllocator& NodeTree::getNA() const { return na; }
NodeAllocator& NodeTree::getNA() { return na; }
const VisualNode* NodeTree::getRoot() const { return na[0]; }
VisualNode* NodeTree::getRoot() { return na[0]; }
const VisualNode* NodeTree::getNode(int gid) const { return na[gid]; }
VisualNode* NodeTree::getNode(int gid) { return na[gid]; }
const VisualNode* NodeTree::getChild(const VisualNode& node, int alt) const {
return na[node.getChild(alt)];
}
VisualNode* NodeTree::getChild(const VisualNode& node, int alt) {
return na[node.getChild(alt)];
}
int NodeTree::getIndex(const VisualNode* node) const {
return node->getIndex(na);
}
Statistics& NodeTree::getStatistics() {
return stats;
}
const Statistics& NodeTree::getStatistics() const {
return stats;
}
QMutex& NodeTree::getTreeMutex() { return treeMutex; }
QMutex& NodeTree::getLayoutMutex() { return layoutMutex; }