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Merge remote-tracking branch 'remotes/origin/creating-website-content'
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content/arcade blog/arcade GDD/index.md

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# Tech Stack & Implementation
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1. Client/Game Engine - https://heaps.io/
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1. Client/Game Engine - Godot
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2. Server - made using [Rust](https://www.rust-lang.org/) with minimal dependencies.
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3. No physics engine/runtimes will be used on the server or client.
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4. Server authoritative gameplay.

content/arcade blog/arcade choosing tech stack.md

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content/projects/Swamp Fell.md

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title = 'Research Essay: What Methods Exist for Creating Real-time Massive Multiplayer Experiences, and is there Room for Increasing the Player Limit Beyond 1k'
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date = 2024-04-03
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draft = false
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This research essay was made for an assignment at Falmouth University. It was worked on from 2nd November 2023 to 3rd April 2024.
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{{< pdfReader "What Methods Exist for Creating Real-time Massive Multiplayer Experiences.pdf" >}}

content/resume.pdf

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layouts/shortcodes/pdfReader.html

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<embed src= "{{ .Get 0 }}" width= "100%" height= "1000px" type="application/pdf" >

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