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@@ -46,3 +46,8 @@ If the user is developing in `LIB/QRPGLESRC/MYSOURCE.RPGLE`, then the linter set
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See `./src/schemas/rpglint.json` for the available linter options.
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Use `vscode-rpgle.openLintConfig` to open the configuration for the source you're working in. If it does not exist, it will ask the user to create one and it will provide some defaults.
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## Linter directives
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*`// @rpglint-skip`
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* The next line's indent and rule check will be skipped.
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