diff --git a/README.md b/README.md index ee4ed8880..c8a1e7710 100644 --- a/README.md +++ b/README.md @@ -46,6 +46,7 @@ It's a great way to learn. * [**C++**: _Physically Based Rendering:From Theory To Implementation_](http://www.pbr-book.org/) * [**C++**: _Ray Tracing in One Weekend_](https://raytracing.github.io/books/RayTracingInOneWeekend.html) * [**C++**: _Rasterization: a Practical Implementation_](https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/overview-rasterization-algorithm) +* [**C++**: _Developing a Software Renderer_](https://trenki2.github.io/blog/2017/06/06/developing-a-software-renderer-part1/) * [**C# / TypeScript / JavaScript**: _Learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript_](https://www.davrous.com/2013/06/13/tutorial-series-learning-how-to-write-a-3d-soft-engine-from-scratch-in-c-typescript-or-javascript/) * [**Java / JavaScript**: _Build your own 3D renderer_](https://avik-das.github.io/build-your-own-raytracer/) * [**Java**: _How to create your own simple 3D render engine in pure Java_](http://blog.rogach.org/2015/08/how-to-create-your-own-simple-3d-render.html)