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目前创建静态Mesh和动态Mesh所使用的结构对象都不一样,建议合并一下使用统一的数据结构。 比如使用IDynamicGeometry,原因就是IDynamicGeometry里面的数量类型都是Float32Array这种更符合模型的数据结构。
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目前创建静态Mesh和动态Mesh所使用的结构对象都不一样,建议合并一下使用统一的数据结构。
比如使用IDynamicGeometry,原因就是IDynamicGeometry里面的数量类型都是Float32Array这种更符合模型的数据结构。
The text was updated successfully, but these errors were encountered: