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smushchannel.h
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/* smushplay - A simple LucasArts SMUSH video player
*
* smushplay is the legal property of its developers, whose names can be
* found in the AUTHORS file distributed with this source
* distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Partially based on ScummVM's SmushChannel code (GPLv2+)
#ifndef SMUSHCHANNEL_H
#define SMUSHCHANNEL_H
#include "audioman.h"
#include "types.h"
class AudioManager;
class QueuingAudioStream;
class SMUSHChannel {
public:
SMUSHChannel(AudioManager *audio, uint track, uint maxFrames);
virtual ~SMUSHChannel();
void appendData(uint index, byte *data, uint32 size);
virtual void setVolume(uint volume);
void setBalance(int8 balance);
virtual bool done() const;
protected:
uint _track;
uint _maxFrames;
byte _volume;
int8 _balance;
byte *_data;
uint32 _dataSize, _dataConsumed;
uint32 _totalDataUsed, _totalDataSize;
int _index;
AudioManager *_audio;
QueuingAudioStream *_stream;
void startStream();
virtual void update() = 0;
private:
AudioHandle _handle;
};
class SAUDChannel : public SMUSHChannel {
public:
SAUDChannel(AudioManager *audio, uint track, uint maxFrames, uint rate);
protected:
void update();
private:
void readHeader();
void queueSamples();
uint _rate;
};
class IMuseChannel : public SMUSHChannel {
public:
IMuseChannel(AudioManager *audio, uint track, uint maxFrames);
void setVolume(uint volume);
protected:
void update();
private:
void readHeader();
void queueSamples();
void decode12(const byte *src, int16 *dst, uint32 size);
uint _bitsPerSample;
uint _rate;
uint _channels;
};
#endif