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Remove imshow
1 parent 3a75f43 commit 12e6996

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2 files changed

+16
-255
lines changed

2 files changed

+16
-255
lines changed

proto/gui.h

+16-254
Original file line numberDiff line numberDiff line change
@@ -264,6 +264,10 @@ void gl_camera_zoom(gl_camera_t *camera,
264264
* GL-PRIMITIVES
265265
*****************************************************************************/
266266

267+
void gl_triangle_setup(gl_entity_t *entity, GLfloat pos[3]);
268+
void gl_triangle_cleanup(const gl_entity_t *entity);
269+
void gl_triangle_draw(const gl_entity_t *entity, const gl_camera_t *camera);
270+
267271
void gl_cube_setup(gl_entity_t *entity, GLfloat pos[3]);
268272
void gl_cube_cleanup(const gl_entity_t *entity);
269273
void gl_cube_draw(const gl_entity_t *entity, const gl_camera_t *camera);
@@ -374,39 +378,6 @@ void gui_setup(gui_t *gui);
374378
void gui_reset(gui_t *gui);
375379
void gui_loop(gui_t *gui);
376380

377-
/******************************************************************************
378-
* IMSHOW
379-
*****************************************************************************/
380-
381-
// typedef struct imshow_t {
382-
// SDL_Window *window;
383-
// SDL_Renderer *renderer;
384-
385-
// char *window_title;
386-
// int window_width;
387-
// int window_height;
388-
// int loop;
389-
390-
// SDL_Surface *image_surface;
391-
392-
// gl_camera_t camera;
393-
// GLfloat movement_speed;
394-
// GLfloat mouse_sensitivity;
395-
396-
// int left_click;
397-
// int right_click;
398-
// int last_cursor_set;
399-
// float last_cursor_x;
400-
// float last_cursor_y;
401-
// } imshow_t;
402-
403-
// void imshow_window_callback(imshow_t *imshow, const SDL_Event event);
404-
// void imshow_keyboard_callback(imshow_t *imshow, const SDL_Event event);
405-
// void imshow_event_handler(imshow_t *gui);
406-
// void imshow_setup(imshow_t *imshow, const char *fp);
407-
// void imshow_reset(imshow_t *imshow);
408-
// void imshow_loop(imshow_t *imshow);
409-
410381
#endif // GUI_H
411382

412383
#ifdef GUI_IMPLEMENTATION
@@ -2255,11 +2226,22 @@ void gui_loop(gui_t *gui) {
22552226
glClear(GL_COLOR_BUFFER_BIT);
22562227

22572228
gl_cube_draw(&cube, &gui->camera);
2258-
gl_camera_frame_draw(&cf, &gui->camera);
2229+
// gl_camera_frame_draw(&cf, &gui->camera);
22592230
// gl_axis_frame_draw(&frame, &gui->camera);
22602231
gl_grid_draw(&grid, &gui->camera);
22612232
// gl_model_draw(model, &gui->camera);
22622233

2234+
glBegin(GL_QUADS);
2235+
glColor3d(1, 0, 0);
2236+
glVertex3f(-1, -1, -10);
2237+
glColor3d(1, 1, 0);
2238+
glVertex3f(1, -1, -10);
2239+
glColor3d(1, 1, 1);
2240+
glVertex3f(1, 1, -10);
2241+
glColor3d(0, 1, 1);
2242+
glVertex3f(-1, 1, -10);
2243+
glEnd();
2244+
22632245
// Update
22642246
glfwSwapBuffers(gui->window);
22652247
glfwSetWindowAspectRatio(gui->window, 16, 9);
@@ -2274,201 +2256,6 @@ void gui_loop(gui_t *gui) {
22742256
glfwTerminate();
22752257
}
22762258

2277-
/******************************************************************************
2278-
* IMSHOW
2279-
*****************************************************************************/
2280-
2281-
//void imshow_window_callback(imshow_t *imshow, const SDL_Event event) {
2282-
// if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
2283-
// SDL_Surface *screen_surface = SDL_GetWindowSurface(imshow->window);
2284-
2285-
// Uint32 color = SDL_MapRGB(screen_surface->format, 0, 0, 0);
2286-
// SDL_FillRect(screen_surface, NULL, color);
2287-
2288-
// SDL_Rect stretch;
2289-
// stretch.x = 0;
2290-
// stretch.y = 0;
2291-
// stretch.w = event.window.data1;
2292-
// stretch.h = event.window.data2;
2293-
// SDL_BlitScaled(imshow->image_surface, NULL, screen_surface, &stretch);
2294-
// }
2295-
//}
2296-
2297-
//void imshow_keyboard_callback(imshow_t *imshow, const SDL_Event event) {
2298-
// if (event.type == SDL_KEYDOWN) {
2299-
// switch (event.key.keysym.sym) {
2300-
// case SDLK_ESCAPE:
2301-
// imshow->loop = 0;
2302-
// break;
2303-
// case SDLK_q:
2304-
// imshow->loop = 0;
2305-
// break;
2306-
// }
2307-
// }
2308-
//}
2309-
2310-
//void imshow_event_handler(imshow_t *imshow) {
2311-
// SDL_Event event;
2312-
// while (SDL_PollEvent(&event)) {
2313-
// switch (event.type) {
2314-
// case SDL_WINDOWEVENT:
2315-
// imshow_window_callback(imshow, event);
2316-
// break;
2317-
// case SDL_KEYUP:
2318-
// case SDL_KEYDOWN:
2319-
// imshow_keyboard_callback(imshow, event);
2320-
// break;
2321-
// }
2322-
// }
2323-
//}
2324-
2325-
//void draw_circle(SDL_Renderer *renderer,
2326-
// const int cx,
2327-
// const int cy,
2328-
// const int radius,
2329-
// const SDL_Color color) {
2330-
// SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
2331-
// for (int x = cx - radius; x <= cx + radius; x++) {
2332-
// for (int y = cy - radius; y <= cy + radius; y++) {
2333-
// if ((pow(cy - y, 2) + pow(cx - x, 2)) <= pow(radius, 2)) {
2334-
// SDL_RenderDrawPoint(renderer, x, y);
2335-
// }
2336-
// }
2337-
// }
2338-
//}
2339-
2340-
//// void draw_circle(SDL_Renderer *renderer,
2341-
//// int32_t centreX,
2342-
//// int32_t centreY,
2343-
//// int32_t radius,
2344-
//// const SDL_Color color) {
2345-
//// SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a);
2346-
//// const int32_t diameter = (radius * 2);
2347-
////
2348-
//// int32_t x = (radius - 1);
2349-
//// int32_t y = 0;
2350-
//// int32_t tx = 1;
2351-
//// int32_t ty = 1;
2352-
//// int32_t error = (tx - diameter);
2353-
////
2354-
//// while (x >= y) {
2355-
//// // Each of the following renders an octant of the circle
2356-
//// SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
2357-
//// SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
2358-
//// SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
2359-
//// SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
2360-
//// SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
2361-
//// SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
2362-
//// SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
2363-
//// SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
2364-
////
2365-
//// if (error <= 0) {
2366-
//// ++y;
2367-
//// error += ty;
2368-
//// ty += 2;
2369-
//// }
2370-
////
2371-
//// if (error > 0) {
2372-
//// --x;
2373-
//// tx += 2;
2374-
//// error += (tx - diameter);
2375-
//// }
2376-
//// }
2377-
//// }
2378-
2379-
//void imshow_setup(imshow_t *im, const char *fp) {
2380-
// // SDL init
2381-
// if (SDL_Init(SDL_INIT_VIDEO) != 0) {
2382-
// FATAL("SDL_Init Error: %s/n", SDL_GetError());
2383-
// }
2384-
2385-
// // Load image
2386-
// im->image_surface = IMG_Load(fp);
2387-
// if (im->image_surface == NULL) {
2388-
// FATAL("Failed to load image [%s]!", fp);
2389-
// }
2390-
// const int img_w = im->image_surface->w;
2391-
// const int img_h = im->image_surface->h;
2392-
2393-
// // Get display size
2394-
// SDL_DisplayMode disp_mode;
2395-
// SDL_GetCurrentDisplayMode(0, &disp_mode);
2396-
// const int disp_w = disp_mode.w;
2397-
// const int disp_h = disp_mode.h;
2398-
2399-
// // Create window
2400-
// const int x = disp_w / 2 - img_w / 2;
2401-
// const int y = disp_h / 2 - img_h / 2;
2402-
// const int w = img_w;
2403-
// const int h = img_h;
2404-
// if (SDL_CreateWindowAndRenderer(w, h, 0, &im->window, &im->renderer) != 0) {
2405-
// FATAL("Failed to create window: %s\n", SDL_GetError());
2406-
// }
2407-
// SDL_SetWindowTitle(im->window, im->window_title);
2408-
// SDL_SetWindowPosition(im->window, x, y);
2409-
// SDL_SetWindowResizable(im->window, 1);
2410-
2411-
// // Clear render
2412-
// SDL_SetRenderDrawColor(im->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
2413-
// SDL_RenderClear(im->renderer);
2414-
2415-
// // Show image
2416-
// SDL_Texture *texture =
2417-
// SDL_CreateTextureFromSurface(im->renderer, im->image_surface);
2418-
// SDL_RenderCopy(im->renderer, texture, NULL, NULL);
2419-
// SDL_RenderPresent(im->renderer);
2420-
2421-
// // Draw circles
2422-
// const int x_min = 0;
2423-
// const int y_min = 0;
2424-
// const int x_max = img_w;
2425-
// const int y_max = img_h;
2426-
// for (int i = 0; i < 200; i++) {
2427-
// const int x = (rand() % (x_max + 1 - x_min)) + x_min;
2428-
// const int y = (rand() % (y_max + 1 - y_min)) + y_min;
2429-
// const int radius = 5;
2430-
// SDL_Color color;
2431-
// color.r = 255;
2432-
// color.g = 0;
2433-
// color.b = 0;
2434-
// color.a = 255;
2435-
// draw_circle(im->renderer, x, y, radius, color);
2436-
// }
2437-
// SDL_RenderPresent(im->renderer);
2438-
2439-
// // Cursor
2440-
// im->left_click = 0;
2441-
// im->right_click = 0;
2442-
// im->last_cursor_set = 0;
2443-
// im->last_cursor_x = 0.0f;
2444-
// im->last_cursor_y = 0.0f;
2445-
//}
2446-
2447-
//void imshow_reset(imshow_t *imshow) {
2448-
// // Camera
2449-
// imshow->movement_speed = 50.0f;
2450-
// imshow->mouse_sensitivity = 0.02f;
2451-
2452-
// // Cursor
2453-
// imshow->left_click = 0;
2454-
// imshow->right_click = 0;
2455-
// imshow->last_cursor_set = 0;
2456-
// imshow->last_cursor_x = 0.0f;
2457-
// imshow->last_cursor_y = 0.0f;
2458-
//}
2459-
2460-
//void imshow_loop(imshow_t *imshow) {
2461-
// imshow->loop = 1;
2462-
// while (imshow->loop) {
2463-
// imshow_event_handler(imshow);
2464-
// SDL_UpdateWindowSurface(imshow->window);
2465-
// SDL_Delay(1);
2466-
// }
2467-
2468-
// SDL_DestroyWindow(imshow->window);
2469-
// SDL_Quit();
2470-
//}
2471-
24722259
#endif // GUI_IMPLEMENTATION
24732260

24742261
//////////////////////////////////////////////////////////////////////////////
@@ -3056,32 +2843,8 @@ int test_gui() {
30562843
return 0;
30572844
}
30582845

3059-
// TEST IMSHOW ///////////////////////////////////////////////////////////////
3060-
3061-
// int test_imshow() {
3062-
// imshow_t imshow;
3063-
// imshow.window_title = "Test";
3064-
// imshow_setup(&imshow, "test_data/images/awesomeface.png");
3065-
3066-
// /* int x = 100; */
3067-
// /* int y = 100; */
3068-
// /* int radius = 10; */
3069-
// /* SDL_Color color; */
3070-
// /* color.r = 0; */
3071-
// /* color.g = 0; */
3072-
// /* color.b = 0; */
3073-
// /* color.a = 255; */
3074-
// /* draw_circle(imshow.renderer, x, y, radius, color); */
3075-
3076-
// imshow_loop(&imshow);
3077-
3078-
// return 0;
3079-
// }
3080-
30812846
// TEST GLFW /////////////////////////////////////////////////////////////////
30822847

3083-
// #include <GLFW/glfw3.h>
3084-
30852848
int test_glfw() {
30862849
if (!glfwInit()) {
30872850
exit(EXIT_FAILURE);
@@ -3127,7 +2890,6 @@ int main(int argc, char *argv[]) {
31272890
// TEST(test_gl_model_load);
31282891
TEST(test_gui);
31292892
// TEST(test_glfw);
3130-
// TEST(test_imshow);
31312893

31322894
return (nb_failed) ? -1 : 0;
31332895
}

proto/shaders/cube.vert

-1
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,6 @@
11
#version 330 core
22
layout (location = 0) in vec3 in_pos;
33
layout (location = 1) in vec3 in_color;
4-
54
out vec3 color;
65

76
uniform mat4 model;

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