Mechanics comments on trash mobs
trash seemed fine
Tuning comments on trash mobs
No response
Mechanics comments on Anub'Rekhan
All abilities worked as expected
Tuning comments on Anub'Rekhan
No response
Mechanics comments on Grand Widow Faerlina
All abilities worked as expected
Tuning comments on Grand Widow Faerlina
No response
Mechanics comments on Maexxna
All abilities worked as expected
Tuning comments on Maexxna
No response
Mechanics comments on Noth the Plaguebringer
All abilities worked as expected
Tuning comments on Noth the Plaguebringer
No response
Mechanics comments on Heigan the Unclean
All abilities worked as expected
Tuning comments on Heigan the Unclean
No response
Mechanics comments on Loatheb
All abilities worked as expected
Tuning comments on Loatheb
No response
Mechanics comments on Instructor Razuvious
All abilities worked as expected
Tuning comments on Instructor Razuvious
No response
Mechanics comments on Gothik the Harvester
Gothic can be mana drained during phase 1 by warlocks, I think usually he is target able but he ignores all spells applied to him, otherwise all abilities worked as expected
Tuning comments on Gothik the Harvester
No response
Mechanics comments on The Four Horsemen
Sie Zelieks Damage of the holy bolts might be to high on 25 man, it hits for like 9k.
Mark damage also unclear in a raid setting. both things will need to be verified specifically.
Tuning comments on The Four Horsemen
No response
Mechanics comments on Patchwerk
All abilities worked as expected
Tuning comments on Patchwerk
No response
Mechanics comments on Grobbulus
All abilities worked as expected
Tuning comments on Grobbulus
No response
Mechanics comments on Gluth
Decimate does not set everybody to 5 % HP, it works fine for the chow but not for the players.
Chow does spawn spawn in packs of two on 25 man and they move as "one" makes it hard to discern how many mobs there are.
Tuning comments on Gluth
No response
Mechanics comments on Thaddius
All abilities worked as expected
Tuning comments on Thaddius
No response
Mechanics comments on Sapphiron
All abilities worked as expected
Tuning comments on Sapphiron
No response
Mechanics comments on Kel'Thuzad
All abilities worked as expected
Tuning comments on Kel'Thuzad
No response
Overall comments on raid mechanics
The raid is working fine this could have been released like this.
Give a rating out of 10 for the state of the mechanics in the raid
8
Overall comments on tuning
Tuning could be applied on the HP side. About 30% HP maybe would be fine, with pre-BiS gear all the speed run achievements are easily done even with only 22 man (also in 10 Man)
If any damage scaling is applied it should be done very carefully, and then again if necessary only to bosses.
I rather not have a flat damage increase over all, increase damage of the abilities that the boss centers around and more meele attack damage.
And if it is not doable otherwise not more than max 10% people are already immediately dying to Heigans poison waves. Nobody enjoys one shots.
Please no buffs on trash, it is supposed to be trash and would just unnecessarily increase the time the raid takes.
Even with pre-BiS and no loot rounds the raid takes like 2.5 hours in its current state. With better gear and knowledge that might drop to 1.5 h time.
Give a rating out of 10 for the state of the tuning in the raid
None
Mechanics comments on trash mobs
trash seemed fine
Tuning comments on trash mobs
No response
Mechanics comments on Anub'Rekhan
All abilities worked as expected
Tuning comments on Anub'Rekhan
No response
Mechanics comments on Grand Widow Faerlina
All abilities worked as expected
Tuning comments on Grand Widow Faerlina
No response
Mechanics comments on Maexxna
All abilities worked as expected
Tuning comments on Maexxna
No response
Mechanics comments on Noth the Plaguebringer
All abilities worked as expected
Tuning comments on Noth the Plaguebringer
No response
Mechanics comments on Heigan the Unclean
All abilities worked as expected
Tuning comments on Heigan the Unclean
No response
Mechanics comments on Loatheb
All abilities worked as expected
Tuning comments on Loatheb
No response
Mechanics comments on Instructor Razuvious
All abilities worked as expected
Tuning comments on Instructor Razuvious
No response
Mechanics comments on Gothik the Harvester
Gothic can be mana drained during phase 1 by warlocks, I think usually he is target able but he ignores all spells applied to him, otherwise all abilities worked as expected
Tuning comments on Gothik the Harvester
No response
Mechanics comments on The Four Horsemen
Sie Zelieks Damage of the holy bolts might be to high on 25 man, it hits for like 9k.
Mark damage also unclear in a raid setting. both things will need to be verified specifically.
Tuning comments on The Four Horsemen
No response
Mechanics comments on Patchwerk
All abilities worked as expected
Tuning comments on Patchwerk
No response
Mechanics comments on Grobbulus
All abilities worked as expected
Tuning comments on Grobbulus
No response
Mechanics comments on Gluth
Decimate does not set everybody to 5 % HP, it works fine for the chow but not for the players.
Chow does spawn spawn in packs of two on 25 man and they move as "one" makes it hard to discern how many mobs there are.
Tuning comments on Gluth
No response
Mechanics comments on Thaddius
All abilities worked as expected
Tuning comments on Thaddius
No response
Mechanics comments on Sapphiron
All abilities worked as expected
Tuning comments on Sapphiron
No response
Mechanics comments on Kel'Thuzad
All abilities worked as expected
Tuning comments on Kel'Thuzad
No response
Overall comments on raid mechanics
The raid is working fine this could have been released like this.
Give a rating out of 10 for the state of the mechanics in the raid
8
Overall comments on tuning
Tuning could be applied on the HP side. About 30% HP maybe would be fine, with pre-BiS gear all the speed run achievements are easily done even with only 22 man (also in 10 Man)
If any damage scaling is applied it should be done very carefully, and then again if necessary only to bosses.
I rather not have a flat damage increase over all, increase damage of the abilities that the boss centers around and more meele attack damage.
And if it is not doable otherwise not more than max 10% people are already immediately dying to Heigans poison waves. Nobody enjoys one shots.
Please no buffs on trash, it is supposed to be trash and would just unnecessarily increase the time the raid takes.
Even with pre-BiS and no loot rounds the raid takes like 2.5 hours in its current state. With better gear and knowledge that might drop to 1.5 h time.
Give a rating out of 10 for the state of the tuning in the raid
None