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minor tweak
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UPDATES.txt

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@@ -20,13 +20,13 @@ Here's an outline of the necessary changes.
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* mat4.toInverseMat3(mvMatrix, normalMatrix) and mat3.transpose(normalMatrix) have been combined
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into a single method in the mat3 class, mat3.normalFromMat4().
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* the API of mat4.perspective has been rearranged so that
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* the API of mat4.perspective() has been rearranged so that
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mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0, pMatrix);
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becomes
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mat4.perspective (pMatrix, 45.0, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0);
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mat4.perspective(pMatrix, 45.0, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0);
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* the API for a number of relevant methods now take as arguments the matrix (or vector) to be
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acted upon and the matrix (or vector) to receive the action. These include mat4.translate(),

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