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when we want to apply a patch to an object, if we want to preserve the integrity of the original object, we're forced to do a deep clone of it.
Is it possible to have another method applyClonePatch that will return the new object and preserve the original ?
The text was updated successfully, but these errors were encountered:
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when we want to apply a patch to an object, if we want to preserve the integrity of the original object, we're forced to do a deep clone of it.
Is it possible to have another method applyClonePatch that will return the new object and preserve the original ?
The text was updated successfully, but these errors were encountered: