It would be nice to see and example how meshes can be updated with the auto-vk-toolkit.
In my case I have a datastructure that should be rendered and may be updated at some point. The datastructure is split to a number of substructures and some of them may be updated. My idea is to have a buffer for each datastructure, but it's unclear to me how to update these buffers with the auto-vk-toolkit.
It would be nice to see and example how meshes can be updated with the auto-vk-toolkit.
In my case I have a datastructure that should be rendered and may be updated at some point. The datastructure is split to a number of substructures and some of them may be updated. My idea is to have a buffer for each datastructure, but it's unclear to me how to update these buffers with the auto-vk-toolkit.