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Crashed while copy/pasting building #74

@Prinz-von-Oelen

Description

@Prinz-von-Oelen

Hi, When I copy a larger building part, the game crashes. I can see the copied part errected and when its done, the game freezes and crashes to desktop.
I am not shure if FS is the problem or it occurs in union with my other mods:

  • Factory skyline (obviously)
  • Micro Manage
  • Area Actions
    the three mods above are involved in creating the building to be copied.

and these 4 are there too, but not involved, as far as I see:

  • Plant and harvest
  • Fluid sink and more
  • Hard Drives Cheat
  • Cheap Power Shards

The building is a sole building with no connestion to other structures (execpt for a single land line). No vehicles, pumps or other moving things are there.

I paste the crash log below, maybe its pointing to something:

Version: 202470, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: Yes

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000228

FactoryGame_FactorySkyline_Win64_Shipping!UFSSyncBuild::StepA() [c:\users\game_\downloads\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fsbuilder.cpp:634]
FactoryGame_FactorySkyline_Win64_Shipping!UFSSyncBuild::DoWork() [c:\users\game_\downloads\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fsbuilder.cpp:562]
FactoryGame_FactorySkyline_Win64_Shipping!AFSController::Tick() [c:\users\game_\downloads\satisfactorymodloader-master\plugins\factoryskyline\source\factoryskyline\fscontroller.cpp:489]
FactoryGame_Engine_Win64_Shipping!AActor::TickActor() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1143]
FactoryGame_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:176]
FactoryGame_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:289]
FactoryGame_Engine_Win64_Shipping!TGraphTask::ExecuteTask() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891]
FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
FactoryGame_Core_Win64_Shipping!FTaskGraphImplementation::WaitUntilTasksComplete() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:1525]
FactoryGame_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:568]
FactoryGame_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1590]
FactoryGame_Engine_Win64_Shipping!UWorld::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1463]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1802]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\ws\SB-220602145101-842\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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