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Notes
To export rigged model from blender you have to name your VertexGroup? with the bone name, because the association is done by name.
If you have more than One bone in a vertex group, it will not work. It's something that has to be fixed. you can get the last
version of blender exporter here http://hg.plopbyte.net/osgexport/
Features
* Export Mesh, Light, Transform
* Export Action (Rigged mesh) and IPOS
* Support Group in blender, and create instance in the blender file
* Export multi uvs, multi texture, multi materials
Todo
* Reduce the multi vertex bone information exported in RigGeometry? (a new bug)
* Share texture in stateset
* Update gui