I have a custom blueprint that I created in Carla's Unreal Editor 4 that is based on static mesh I imported to Carla using make import. This blueprint has some logic/code to it, I can drag and drop it to the map and it works fine, but I want to be able to spawn it in Carla using python API. What is the right way to make Carla 'see' my custom blueprint so that it is available for spawning in the blueprints library? Carla 0.9.15
The closest issue to this I could find was #3580 , however, my blueprint is not a Sensor, but rather a moving object (let's say its a rolling ball)