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Tutorial: assets needed #1479
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Here are some slides as a primer for reduction trees, memory banking, and arbitrage. Seeking feedback at any level! One flaw is that folks need the animation right now; the tournament slides viewed statically all look the same. I can add "Day {i}" annotations to the matches. I just wanted your thoughts before getting too deep into it. |
Thanks for getting us started @anshumanmohan! Just as a suggestion for the rest of us, maybe we should just have one slide deck and create "sections" in it for our various talks? It would centralize our efforts and simplify things! |
It seems 100% fine to rely on animation for the slides, FWIW! If people want to view them "statically" for reference, you can export to PDF from Keynote with the "print every stage of builds" option enabled. |
@rachitnigam, reminder to change the schedule to give Cider 5 mins |
In view of the changes I've made to the frontend tutorial, I propose a change to the schedule. Right now we have
And I think we could instead have
That is, in the first 15 mins, we'll walk them through the tutorial as written. We will gloss over the parts where the tutorial shows how to compile MrXL using the eDSL, since that's really best for working through yourself. Someone lecturing that same stuff at you won't help. Then we'll leave 45 mins for them to add one of the "warmup" extensions to MrXL. This will put them in a good place to add a real extension later on. |
Speaking of later on, I propose that we change
into three tracks.
|
I dry-ran the tutorial exactly as written, with the exception that I changed to the not-yet-merged branch mrxl-input-dynamic when it came time to do MrXL stuff. I have flagged my issues here: #1508. After those issues are fixed, someone else should do a dry run. |
I can own fixing those issues! Most of them seem doable but will ping others if there are any issues with resolving those. I will also do the tutorial dry run after that and see if there are any other hiccups!! |
Should we consider this completed? |
Yup! |
This is a tracking issue for all the non-core assets we need at hand for the tutorial. I've added some provisional assignments, but let's discuss!
fud
// many folks are able to give a talk about thisThe text was updated successfully, but these errors were encountered: