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_1_1_hello_window.rs
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extern crate glfw;
use self::glfw::{Context, Key, Action};
extern crate gl;
use std::sync::mpsc::Receiver;
// settings
const SCR_WIDTH: u32 = 800;
const SCR_HEIGHT: u32 = 600;
pub fn main_1_1_1() {
// glfw: initialize and configure
// ------------------------------
let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
glfw.window_hint(glfw::WindowHint::ContextVersion(3, 3));
glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core));
#[cfg(target_os = "macos")]
glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
// glfw window creation
// --------------------
let (mut window, events) = glfw.create_window(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", glfw::WindowMode::Windowed)
.expect("Failed to create GLFW window");
window.make_current();
window.set_key_polling(true);
window.set_framebuffer_size_polling(true);
// gl: load all OpenGL function pointers
// ---------------------------------------
gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
// render loop
// -----------
while !window.should_close() {
// events
// -----
process_events(&mut window, &events);
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// -------------------------------------------------------------------------------
window.swap_buffers();
glfw.poll_events();
}
}
// NOTE: not the same version as in common.rs!
fn process_events(window: &mut glfw::Window, events: &Receiver<(f64, glfw::WindowEvent)>) {
for (_, event) in glfw::flush_messages(events) {
match event {
glfw::WindowEvent::FramebufferSize(width, height) => {
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
unsafe { gl::Viewport(0, 0, width, height) }
}
glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => window.set_should_close(true),
_ => {}
}
}
}