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README.md

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@@ -89,7 +89,7 @@ Optional Configuration
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Most Bugsnag settings can be configured from the Unity Inspector, but you can
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also change settings inside your scripts:
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###AutoNotify
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### AutoNotify
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By default, we will automatically notify Bugsnag of any fatal exceptions
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(crashes) in your game. If you want to stop this from happening, you can set
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Bugsnag.AutoNotify = false;
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```
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###NotifyLevel
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### NotifyLevel
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By default, Bugsnag will be notified about any Exception logged to
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`Debug.LogException`. You can send additional log information to Bugsnag
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Bugsnag.NotifyLevel = LogSeverity.Error;
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```
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###NotifyUrl
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### NotifyUrl
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By default Bugsnag sends exceptions to bugsnag.com, if you're running
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[Bugsnag Enterprise](https://bugsnag.com/enterprise), you can change
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Bugsnag.NotifyUrl = 'http://bugsnag.internal.example.com';
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```
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###Context
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### Context
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Bugsnag uses the concept of *contexts* to help display and group your
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errors. Contexts represent what was happening in your game at the
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Bugsnag.Context = "Space Port";
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```
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###ReleaseStage
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### ReleaseStage
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If you would like to distinguish between errors that happen in different
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stages of your game's release process (development, qa, production, etc)
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By default this is set to be *production* if the build is a release build,
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and *development* for a development build.
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###NotifyReleaseStages
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### NotifyReleaseStages
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By default, we notify Bugsnag of all exceptions that happen in your app. If you would like to change which release stages notify Bugsnag of exceptions you can set the notifyReleaseStages property:
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```csharp
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Bugsnag.NotifyReleaseStages = ["staging", "production"];
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```
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###AppVersion
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### AppVersion
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If you want to manually track in which versions of your application each exception happens, you can set `AppVersion`.
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```csharp
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Bugsnag.AppVersion = "1.2.3-alpha";
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```
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###Logging breadcrumbs
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### Logging breadcrumbs
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You can add custom log messages called "breadcrumbs" to document what user interactions occurred in your application prior to a crash. Each breadcrumb also records the time at which it was left. To record a breadcrumb:
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```
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Please note that breadcrumbs are not supported for WebGL deployments.
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###User
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### User
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Bugsnag helps you understand how many of your users are affected by each error. In order to do this, we send along a userId with every exception. By default we will generate a unique ID and send this ID along with every exception from an individual device.
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