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Requested by @positlabs in #93, for creating feedback loops and for feeding output back into nodes as sort of an "undo" function.
The algorithm for tracing back through the network from the target nodes will mark each node as rendered for the current pass, to prevent infinite loops. As a result, looped inputs will be one frame behind the current render pass. (I believe puredata works similarly.)
The text was updated successfully, but these errors were encountered:
Still needs work
- make sure ready and dirty state are accurate
- when an effect has itself as a source, need separate source and destination textures (ping pong)
- more unit tests
Requested by @positlabs in #93, for creating feedback loops and for feeding output back into nodes as sort of an "undo" function.
The algorithm for tracing back through the network from the target nodes will mark each node as rendered for the current pass, to prevent infinite loops. As a result, looped inputs will be one frame behind the current render pass. (I believe puredata works similarly.)
The text was updated successfully, but these errors were encountered: