You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I've a problem, there is a button on my app that will create a new instance of Seriously in a canvas, then save some images and destroy the seriously object with seriously.destroy()
I'm calling seriously without new but it keeps throwing this warning Target already use by another instance
What can I do for ensure that there is only one instance?
Thanks!
The text was updated successfully, but these errors were encountered:
Why don't you just cache the reference to the seriously instance (maybe even the target canvas), and not destroy it? You can update the nodes to reflect the new inputs.
Hi, I've a problem, there is a button on my app that will create a new instance of Seriously in a canvas, then save some images and destroy the seriously object with seriously.destroy()
I'm calling seriously without
new
but it keeps throwing this warningTarget already use by another instance
What can I do for ensure that there is only one instance?
Thanks!
The text was updated successfully, but these errors were encountered: