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Copy file name to clipboardExpand all lines: releasenotes.md
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* A bug is fixed whereby things spawned using the [*MBF21*](https://doomwiki.org/wiki/MBF21)-compatible `A_SpawnObject` codepointer couldn’t be made translucent.
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*`Retro bits = MOREBLOOD` can now be used to spawn blood splats around a thing with a custom sprite at the start of a map when the `r_corpses_moreblood` CVAR is `on`.
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* These changes have been made to [*ID24*](https://doomwiki.org/wiki/ID24) compatibility:
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* Flats can now be offset and rotated using line specials 2,048 to 2,056.
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* Colormaps can now be applied to individual sectors using line specials 2,075 to 2,081.
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* These changes have been made to the support for the [`SKYDEFS`](https://doomwiki.org/wiki/SKYDEFS) lump:
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