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If you're on Windows, debug output goes to Visual Studio's Debug Output Window. |
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Try add: init.resolution.format = bgfx.TextureFormat.RGBA8; |
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compiled 2 versions of shared dll: bgfxd.dll (debug) & bgfx.dll (release)
and in C# use #DEBUG to select dll to invoke.
but not sure why, for bgfxd.dll it alwasy crahses in the
init
call, it blocks there for about 2 seconds, and then crashes the whole app, but bgfx.dll (release) works well...where can i find the crash log please? i have no clue where to start debug from.
btw, will
bgfx.set_debug
work for release dll too? if so, i think i don't need a debug dll maybe?Beta Was this translation helpful? Give feedback.
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