Skip to content
Discussion options

You must be logged in to vote

Can you add your shader code? u_modelViewProj is defined in #include <bgfx_shader.sh>, so you should have that close to the top of your shader src.

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@m1cster
Comment options

Answer selected by bkaradzic
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants