Best practice for existing GLSL code base #3091
HardlineStudios
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Yeah, modify shaders to be usable by shaderc. shaderc is dialect of GLSL anyway so modification/changes should not be massive... See: |
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I'm looking to replace the render engine in my game to use BGFX however my game is all GLES 2.0/GLSL based which it seems I can't just pass into to BGFX so what's the best practice here? Re-write them to use BGFX's shading language or use shaderc to convert everything over? Just looking to get a better idea of what would be involved here.
Thanks!
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