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Create a separate texture with |
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That's what I found as well, I guess its not ideal though. |
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I have a compute shader that I'm running some pass and would like to read back the results from the buffer. you can't create a texture with BGFX_TEXTURE_READ_BACK and BGFX_TEXTURE_COMPUTE_WRITE, there doesn't seem to be a way to do this in the current scheme?
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