[C# Binding] Cannot Load Shaders #2586
DrBellubins
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I Have an issue with loading shaders into memory. I seems that the C# binding for bgfx.copy is nebulous. It asks for a void* as data, and I have no idea how to convert compiled shader bytes into a void*. I could be using this incorrectly, but going off of examples I've seen this is how you load shaders.
Here is my code:
Thanks for any help,
DrBellubins.
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