example-41-tess
#2354
Replies: 2 comments
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Ok I got it. I need to change shader and recompile it. So i guess we can close this thread. |
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Finally I got what I wanted. Not a big deal :-) |
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Hi guys, at first I have to point out that I'm from image processing field (like 25 years there) and totally newbie in 3D, so sorry for newbies' questions. I'm playing with example 41 - in fact i was able to load my own texture, my own height map, change the camera view, mouse behavior .... but have a stupid problem. When I change the texture, all the places are somehow bluish (for Normal option) or gray (for Diffusion option), so cannot get real colors there. I traced it, but I frozen at loading rendering programs and found out that I don't understand this issue. So have two questions.
1)how to get rid of bluish image? If this question is answered I can stop ripping in the code.
2)what exactly are the .bin files, "vs_terrain_render" do they contain anything more that the algorithms for optimal rendering? Is the "bluish" style of images coded inside and if so, how can I build my own .bin file?
I know these questions are, you know, stupid. But my goal (I establish it myself) is to make surface viewer app while having the texture and zmap and example41 seems almost exactly what I want.
thanks
Filip
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