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beebstep.asm
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PLAY_MUSIC = TRUE
BEAT_FUNCS = TRUE
DO_SCROLLY = TRUE ; if ya think it's tacky ;)
DEBUG = FALSE
SYS_ORB = &fe40
SYS_ORA = &fe41
SYS_DDRB = &fe42
SYS_DDRA = &fe43
SYS_T1C_L = &fe44
SYS_T1C_H = &fe45
SYS_T1L_L = &fe46
SYS_T1L_H = &fe47
SYS_T2C_L = &fe48
SYS_T2C_H = &fe49
SYS_SR = &fe4a
SYS_ACR =&fe4b
SYS_PCR = &fe4c
SYS_IFR = &fe4d
SYS_IER = &fe4e
USR_T1C_L = &fe64
USR_T1C_H = &fe65
USR_T1L_L = &fe66
USR_T1L_H = &fe67
USR_T2C_L = &fe68
USR_T2C_H = &fe69
USR_SR = &fe6a
USR_ACR = &fe6b
USR_PCR = &fe6c
USR_IFR = &fe6d
USR_IER = &fe6e
ORG 0
GUARD &80
INCLUDE "lib/bbc.h.asm"
INCLUDE "lib/bbc_utils.h.asm"
INCLUDE "lib/exomiser.h.asm"
INCLUDE "lib/vgmplayer.h.asm"
INCLUDE "fx/grid.h.asm"
INCLUDE "fx/pixel.h.asm"
INCLUDE "fx/pixel_anim.h.asm"
INCLUDE "lib/bresenham.h.asm"
INCLUDE "fx/letter.h.asm"
IF DO_SCROLLY
INCLUDE "fx/scrolly.h.asm"
ENDIF
.beat_counter SKIP 1
.beat_interval SKIP 1
; Define playback frequency - timed off the VIA 1Mhz timer1
VIA_HZ = 1000000
SAMP_HZ = 392 ;VGM playback frequency
RHZ = VIA_HZ / SAMP_HZ
PRINT "TIMER1_RATE ", RHZ
; Define BPM beat counter frequency - timed off the VIA 1Mhz timer2
; SM 2019: there are much easier ways to do this using vsync ratios! Lesson learned for next time! :)
MUSIC_BPM = 110
TIMER2_SCALE = 13 ; scale timer2 to fit into 16-bits, 13 gives us slightly more precision
TIMER2_RATE = VIA_HZ * 60 / MUSIC_BPM / TIMER2_SCALE
PRINT "TIMER2_RATE ", TIMER2_RATE
ORG &1100
GUARD &3000
.start
; Master 128 PAGE is &0E00 since MOS uses other RAM buffers for DFS workspace
SCRATCH_RAM_ADDR = &0400
INCLUDE "lib/exomiser.asm"
INCLUDE "lib/vgmplayer.asm"
INCLUDE "lib/disksys.asm"
INCLUDE "lib/swr.asm"
INCLUDE "lib/print.asm"
INCLUDE "lib/bresenham.asm"
; disk loader uses hacky filename format (same as catalogue)
; we use disk loader for SWR banks only
.bank_file0 EQUS "Bank0 $"
.bank_file1 EQUS "Bank1 $"
.bank_file2 EQUS "Bank2 $"
.bank_file3 EQUS "Bank3 $"
.screen_file EQUS "LOAD Page", 13
.swr_fail_text EQUS "No SWR banks found.", 13, 10, 0
.swr_bank_text EQUS "Found %b", LO(swr_ram_banks_count), HI(swr_ram_banks_count), " SWR banks.", 13, 10, 0
.swr_bank_text2 EQUS " Bank %a", 13, 10, 0
.loading_bank_text EQUS "Loading bank... ", 0
.loading_bank_text2 EQUS "OK", 13, 10, 0
SONG_ADDR = &8000
; Executable entry
.entry
{
lda #200
ldx #3
jsr &fff4
jsr swr_init
bne swr_ok
MPRINT swr_fail_text
rts
.swr_ok
IF 1
MPRINT swr_bank_text
ldx #0
.swr_print_loop
lda swr_ram_banks,x
MPRINT swr_bank_text2
inx
cpx swr_ram_banks_count
bne swr_print_loop
ENDIF
IF PLAY_MUSIC
lda #0
sta exo_swr_bank
\\ load all SWR banks
; SWR 0
MPRINT loading_bank_text
lda #0
jsr swr_select_slot
lda #&80
ldx #LO(bank_file0)
ldy #HI(bank_file0)
jsr disksys_load_file
MPRINT loading_bank_text2
; SWR 1
MPRINT loading_bank_text
lda #1
jsr swr_select_slot
lda #&80
ldx #LO(bank_file1) ; should be file1
ldy #HI(bank_file1)
jsr disksys_load_file
MPRINT loading_bank_text2
; SWR 2
MPRINT loading_bank_text
lda #2
jsr swr_select_slot
lda #&80
ldx #LO(bank_file2)
ldy #HI(bank_file2)
jsr disksys_load_file
MPRINT loading_bank_text2
; SWR 3
MPRINT loading_bank_text
lda #3
jsr swr_select_slot
lda #&80
ldx #LO(bank_file3)
ldy #HI(bank_file3)
jsr disksys_load_file
MPRINT loading_bank_text2
ENDIF
; Let's get going.
lda #22
jsr &ffee
lda #7
jsr &ffee
lda #10
sta &fe00
lda #32
sta &fe01
ldx #LO(screen_file)
ldy #HI(screen_file)
jsr &fff7
IF PLAY_MUSIC
lda #0
jsr swr_select_slot
LDX #LO(SONG_ADDR)
LDY #HI(SONG_ADDR)
JSR vgm_init_stream
BNE quit
jsr inittimer1irq
ENDIF
jsr effect_init
.loop
lda #19:jsr osbyte
; debug text
IF DEBUG
lda #135
sta &7c22
lda exo_swr_bank
and #&0f
tax
lda hex2ascii,x
sta &7c23
lda _byte+2
and #&f0
lsr a:lsr a:lsr a:lsr a
tax
lda hex2ascii,x
sta &7c24
lda _byte+2
and #&0f
tax
lda hex2ascii,x
sta &7c25
lda _byte+1
and #&f0
lsr a:lsr a:lsr a:lsr a
tax
lda hex2ascii,x
sta &7c26
lda _byte+1
and #&0f
tax
lda hex2ascii,x
sta &7c27
ENDIF
jsr effect_update
jmp loop
.quit
rts
}
.hex2ascii EQUS "0123456789ABCDEF"
; IRQ handler
.oldirq1v EQUW 0
.inittimer1irq
{
lda &204
ldx &205
sta oldirq1v
stx oldirq1v+1
sei
; Continuous interrupts for timer 1.
lda USR_ACR
and #&3f
ora #&40
and #&df ; clear bit 5 - sets timer 2 to timed interrupt
sta USR_ACR
; Point at IRQ handler
lda #LO(irqhandler)
ldx #HI(irqhandler)
sta &204
stx &205
; Enable Usr timer1 + timer2 interrupt
lda #128 + 64 + 32
sta USR_IER
; load timer1 counter
ldx #LO(RHZ)
lda #HI(RHZ)
stx USR_T1C_L
sta USR_T1C_H
; load timer2 counter
lda #0
sta beat_counter
lda #TIMER2_SCALE
sta beat_interval
ldx #LO(TIMER2_RATE)
lda #HI(TIMER2_RATE)
stx USR_T2C_L
sta USR_T2C_H
; Disable system VIA interrupts
;lda #$7f
;sta SYS_IER
; Enable system timer 1 and CA1 (vsync)
;lda #$c1
;sta SYS_IER
cli
rts
}
.exitirq
{
pla
sta &fc
jmp (oldirq1v)
}
.irqhandler
{
lda &fc
pha
; check bits 6 and 5 (timer1 and timer2 irq flags respectively)
lda #64 + 32
bit USR_IFR
; bit 7 of IFR => N flag (6522 IRQ)
; bit 6 of IFR => V flag (Timer1 IRQ)
; Z flag set if bit 6 and bit 5 are clear (Timer1 OR Timer2 IRQ)
; if top bit is clear, this is not an interrupt from 6522 (user VIA).
bpl exitirq
; neither timer1 or timer2 irq, so process next in chain
beq exitirq
; if bit 6 is clear this must be timer 2 irq
bvc timer2irq
; save registers
tya
pha
txa
pha
; Clear timer1 interrupt flag by reading T1C
lda USR_T1C_L
; routine
lda reentry
bne skip_poll
lda #1
sta reentry
lda exo_swr_bank
tax
lda swr_ram_banks,X
sta &fe30
sta &f4
jsr poll_player
lda #0
sta reentry
.skip_poll
; we handled our interrupt: don't let anyone else see it, they'll be
; jealous.
pla
tax
pla
tay
pla
sta &fc
rti
.timer2irq
dec beat_interval
bne no_new_beat
lda #TIMER2_SCALE
sta beat_interval
inc beat_counter
.no_new_beat
; reset timer2 counter & clear T2 IRQ
lda #LO(TIMER2_RATE)
sta USR_T2C_L
lda #HI(TIMER2_RATE)
sta USR_T2C_H ; clears T2 IRQ
pla
sta &fc
rti
.reentry EQUB 0
}
; Demo routines
MACRO SET_EFFECT_FUNC fn
{
LDA #LO(fn):STA effect_update_fn+1
LDA #HI(fn):STA effect_update_fn+2
}
ENDMACRO
MACRO SET_BEAT_FUNC channel, fn
{
IF BEAT_FUNCS
LDA #LO(fn): STA beat_fn_table_LO+channel
LDA #HI(fn): STA beat_fn_table_HI+channel
ENDIF
}
ENDMACRO
.effect_init
{
lda #0
sta current_pixel
sta timer+0
sta timer+1
SET_COLOUR_EFFECT effect_colour_standard
SET_BLOCK_EFFECT effect_blocks_all_on
SET_ANIM_EFFECT anim_data_snake_v
SET_EFFECT_FUNC null_fn
SET_BEAT_FUNC 3, fx_letter_update
IF DO_SCROLLY
JSR fx_scrolly_init
ENDIF
rts
}
.effect_update
{
inc timer
lda timer
cmp #50
beq newsecond
jmp carryon
.newsecond
lda #0
sta timer
inc timer+1
lda timer+1
; do something at t=X
.fx0 cmp #10:bne fx1
SET_COLOUR_EFFECT effect_colour_standard
SET_BLOCK_EFFECT effect_blocks_scaled
SET_PIXEL_EFFECT fx_pixel_mirror_X
SET_ANIM_EFFECT anim_data_spiral
SET_EFFECT_FUNC fx_anim_update
jmp carryon
.fx1 cmp #20:bne fx2
SET_COLOUR_EFFECT effect_colour_inverted
SET_BLOCK_EFFECT effect_blocks_scaled
SET_PIXEL_EFFECT fx_pixel_mirror_Y
SET_ANIM_EFFECT anim_data_snake_h
jmp carryon
.fx2 cmp #30:bne fx3
SET_COLOUR_EFFECT effect_colour_inverted
SET_BLOCK_EFFECT effect_blocks_all_on
SET_PIXEL_EFFECT fx_pixel_mirror_four
SET_EFFECT_FUNC fx_spin_update
SET_BEAT_FUNC 3, 0
jmp carryon
.fx3 cmp #40:bne fx4
SET_COLOUR_EFFECT effect_colour_standard
SET_EFFECT_FUNC fx_frequency
SET_BEAT_FUNC 3, fx_letter_update
jmp carryon
.fx4 cmp #50:bne fx5
SET_BLOCK_EFFECT effect_blocks_scaled
SET_BEAT_FUNC 3, 0
jmp carryon
.fx5
.carryon
lda #10
jsr grid_fade
jsr grid_draw
IF DO_SCROLLY
JSR fx_scrolly_update
ENDIF
IF DEBUG
; debug code
lda beat_counter
lsr a:lsr a
clc:adc#65
sta &7c00+40+38
lda beat_counter
and #3
clc:adc#65
sta &7c00+40+39
ENDIF
IF BEAT_FUNCS
\\ Do beat fns
{
LDX #0
.beat_loop
LDA vgm_chan_array, X
BEQ next_beat
LDA beat_fn_table_HI, X
BEQ skip_beat
STA jump_beat+2
LDA beat_fn_table_LO, X
STA jump_beat+1
STX store_x+1
.jump_beat
JSR &FFFF
.store_x
LDX #0
.skip_beat
LDA #0
STA vgm_chan_array, X
.next_beat
INX
CPX #4
BCC beat_loop
}
ENDIF
\\ Do always fn
}
\\ DROP THROUGH!
.effect_update_fn
{
JMP fx_frequency
}
; if we need an empty function to call..
.null_fn
{
RTS
}
; Functions to call on beat triggers from VGM
IF BEAT_FUNCS
.beat_fn_table_LO
{
EQUB 0
EQUB 0
EQUB 0
EQUB 0
}
.beat_fn_table_HI
{
EQUB 0
EQUB 0
EQUB 0
EQUB 0
}
ENDIF
; Include further FX
INCLUDE "fx/grid.asm"
INCLUDE "fx/frequency.asm"
INCLUDE "fx/pixel.asm"
INCLUDE "fx/pixel_anim.asm"
INCLUDE "fx/spin.asm"
INCLUDE "fx/letter.asm"
IF DO_SCROLLY
INCLUDE "fx/scrolly.asm"
ENDIF
.end
SAVE "Main", start, end, entry
; Construct song
CLEAR 0, &FFFF
ORG 0
.song_start
INCBIN "data/smstep_392_16k.bin.exo" ; 392Hz / 16Kb exo window
;INCBIN "data/smstep_294_8k.bin.exo" ; 294Hz / 8Kb exo window
.song_end
SAVE "Bank0", song_start+0, song_start+16384, &8000, &8000
SAVE "Bank1", song_start+16384, song_start+32768, &8000, &8000
SAVE "Bank2", song_start+32768, song_start+49152, &8000, &8000
SAVE "Bank3", song_start+49152, song_start+65536, &8000, &8000
; Build disc
PUTFILE "data/page.bin", "Page", &7C00, &7C00
; Sizes
PRINT "Code from ", ~start, "to", ~end