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I'm not an expert on rust-gpu as generally those changes have been contributed. All of the vector types appear to use repr(simd) on spirv, not just Vec3, so I think the docs just don't cover rust-gpu behaviour at all. I assume that you are talking about the table under https://docs.rs/glam/latest/glam/#vec3a-and-mat3a? The docs could be updated to say this doesn't apply to spirv here, it would be better if someone who is more familiar with rust-gpu could make those docs clarifications though.

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@jre0
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