diff --git a/K4AdotNet.Samples.Wpf.BodyTracker/Properties/AssemblyInfo.cs b/K4AdotNet.Samples.Wpf.BodyTracker/Properties/AssemblyInfo.cs index c63931b..6d2248a 100644 --- a/K4AdotNet.Samples.Wpf.BodyTracker/Properties/AssemblyInfo.cs +++ b/K4AdotNet.Samples.Wpf.BodyTracker/Properties/AssemblyInfo.cs @@ -3,7 +3,7 @@ using System.Windows; [assembly: AssemblyTitle("K4AdotNet.Samples.Wpf.BodyTracker")] -[assembly: AssemblyDescription("WPF sample application to demonstrate using of Body Tracking API.")] +[assembly: AssemblyDescription("WPF sample application to demonstrate usage of Body Tracking API.")] [assembly: ComVisible(false)] diff --git a/K4AdotNet.Samples.Wpf.Viewer/Properties/AssemblyInfo.cs b/K4AdotNet.Samples.Wpf.Viewer/Properties/AssemblyInfo.cs index 3156ad2..6d610fb 100644 --- a/K4AdotNet.Samples.Wpf.Viewer/Properties/AssemblyInfo.cs +++ b/K4AdotNet.Samples.Wpf.Viewer/Properties/AssemblyInfo.cs @@ -3,7 +3,7 @@ using System.Windows; [assembly: AssemblyTitle("K4AdotNet.Samples.Wpf.Viewer")] -[assembly: AssemblyDescription("WPF sample application to demonstrate using of Sensor API and Record API.")] +[assembly: AssemblyDescription("WPF sample application to demonstrate usage of Sensor API and Record API.")] [assembly: ComVisible(false)] diff --git a/README.md b/README.md index 2eb08f4..a390674 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,7 @@ * But currently tested only under Windows * Plus there's no Linux-version of [Azure Kinect Body Tracking SDK](https://docs.microsoft.com/en-us/azure/Kinect-dk/body-sdk-download) yet * And most of samples are written using WPF +* Available as NuGet package: https://www.nuget.org/packages/K4AdotNet ## Dependencies @@ -63,25 +64,27 @@ Some important notes: * Also, you can optionally call `bool Sdk.TryInitializeBodyTrackingRuntime(out string message)` method on start of your application to initialize Body Tracking runtime (it can take a few seconds) -## Current status +## Versions -It's almost ready to use +* [v0.5.0](https://github.com/bibigone/k4a.net/releases/tag/v0.5.0) — First public build. Stable enough to be used in pre-production projects. ## Roadmap -* Nuget package(s) * Documentation comments * More unit-tests * More samples (Recording, 3D view, Box-man, IMU...) * Samples for Unity3D * Find out how to convert MJPEG -> BGRA faster (implementation in `k4a.dll` is very slow) * Test under Linux, samples for Linux (using [Avalonia UI Framework](http://avaloniaui.net/)?) -* Some hosting for documentation +* Some hosting for HTML documentation ([DocFX](https://dotnet.github.io/docfx/) + [github.io](https://pages.github.com/)?) ## How to build * Open `K4AdotNet.sln` in Visual Studio 2017 or Visual Studio 2019 * Build solution (`Ctrl+Shift+B`) -* After that you can run and explore samples +* After that you can run and explore samples: + * `K4AdotNet.Samples.BodyTrackingSpeedTest` — Core .NET sample console application to measure speed of Body Tracking. + * `K4AdotNet.Samples.Wpf.Viewer` — WPF sample application to demonstrate usage of Sensor API and Record API. + * `K4AdotNet.Samples.Wpf.BodyTracker` — WPF sample application to demonstrate usage of Body Tracking API.