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main
chrome
AdapterInfo { name: "ANGLE (Apple, Apple M1 Max, OpenGL 4.1)", vendor: 4203, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Gl }
with wasm-server-runner cargo run --example lighting --target=wasm32-unknown-unknown
cargo run --example lighting --target=wasm32-unknown-unknown
The shadow cascades are adjusted for this example, but in a way that breaks them on wasm due to num_cascades being > 1.
num_cascades
load_gltf may be broken too, but if it is, it's less obvious.
load_gltf
Both of these examples are built for https://bevyengine.org/examples/
related: #7362
The text was updated successfully, but these errors were encountered:
Ah yes, I always forget about wasm :( The cascades default settings account for it, but not the examples
Sorry, something went wrong.
Maybe the right thing to do for WASM is to also do the clamping in the cascades config constructor - that way we'll at least we can use the far bound.
Fixed by #7456
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Bevy version
main
Relevant system information
chrome
What you did
with wasm-server-runner
cargo run --example lighting --target=wasm32-unknown-unknown
What went wrong
Additional information
The shadow cascades are adjusted for this example, but in a way that breaks them on wasm due to
num_cascades
being > 1.load_gltf
may be broken too, but if it is, it's less obvious.Both of these examples are built for https://bevyengine.org/examples/
related: #7362
The text was updated successfully, but these errors were encountered: