-
-
Notifications
You must be signed in to change notification settings - Fork 4.4k
Open
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Description
What problem does this solve or what need does it fill?
TextureAtlasBuilder either places all the images it was given within an atlas of the given max_size or it fails and does nothing. There's no support for partial completion/failure.
What solution would you like?
Add an option so that if TextureAtlasBuilder::build fails to fit all images into a single max_size atlas texture, it returns an atlas containing the images that were successfully placed, along with a list of the unplaced images.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Type
Projects
Status
Needs SME Triage