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A-ScenesSerialized ECS data stored on the diskSerialized ECS data stored on the diskC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon
Description
What problem does this solve or what need does it fill?
When users want to order something before scene spawning, they need to use the system name directly:
.add_systems(
SpawnScene,
wait_for_request
.before(scene::scene_spawner_system)
.run_if(in_state(PreviewState::Inactive)),
)What solution would you like?
It would be nice to have an enum label for scene_spawner_system and scene_spawner (yes, there are two systems with similar names), similar to TransformSystems and others.
I'd also suggest to give them proper names.
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A-ScenesSerialized ECS data stored on the diskSerialized ECS data stored on the diskC-FeatureA new feature, making something new possibleA new feature, making something new possibleD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with BevyS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-UncontroversialThis work is generally agreed uponThis work is generally agreed upon