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A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.C-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-ContentiousThere are nontrivial implications that should be thought throughThere are nontrivial implications that should be thought through
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With the new FreeCam and PanCam code introduced in #21520 and #21538, it instantly stood out to me as inconsistent with Camera and Camera3d and also bevy_camera_controller::FreeCamPlugin compared to bevy_camera:::CameraPlugin.
We should work out if we want to change them, or if what we already have is desired.
Aceeri and lomirus
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A-CameraUser-facing camera APIs and controllers.User-facing camera APIs and controllers.C-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or changeC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to useD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!X-ContentiousThere are nontrivial implications that should be thought throughThere are nontrivial implications that should be thought through