Add optional alpha / transparency passthrough for UI picking backend #17448
Labels
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
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What problem does this solve or what need does it fill?
Optional transparency passthrough was added to the sprite picking backend in #16388.
What solution would you like?
SpritePickingSettings
defaults to{ picking_mode: SpritePickingMode::AlphaThreshold(0.1) }
and so the example here is to illustrate that this entity is overriding the OOTB alpha-threshold check to instead use a bounding-box check.What alternative(s) have you considered?
If you just have rounded buttons maybe #14957 already works for you, but it doesn't in my case.
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