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Re-add doc links
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crates/bevy_transform/src/components/global_transform.rs

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@@ -14,12 +14,12 @@ use std::ops::Mul;
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/// ## [`Transform`] and [`GlobalTransform`]
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///
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/// [`Transform`] is the position of an entity relative to its parent position, or the reference
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/// frame if it doesn't have a `Parent`.
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/// frame if it doesn't have a [`Parent`](bevy_hierarchy::Parent).
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///
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] in the system
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/// `transform_propagate_system`.
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/// [`transform_propagate_system`](crate::transform_propagate_system).
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///
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/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
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/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag

crates/bevy_transform/src/components/transform.rs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -15,12 +15,12 @@ use std::ops::Mul;
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/// ## [`Transform`] and [`GlobalTransform`]
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///
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/// [`Transform`] is the position of an entity relative to its parent position, or the reference
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/// frame if it doesn't have a `Parent`.
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/// frame if it doesn't have a [`Parent`](bevy_hierarchy::Parent).
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///
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] in the system
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/// `transform_propagate_system`.
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/// [`transform_propagate_system`](crate::transform_propagate_system).
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///
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/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
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/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag

crates/bevy_transform/src/lib.rs

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@@ -32,7 +32,7 @@ use bevy_hierarchy::HierarchySystem;
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] in the system
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/// `transform_propagate_system`.
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/// [`transform_propagate_system`].
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///
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/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
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/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag

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