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lines changed Original file line number Diff line number Diff line change @@ -14,12 +14,12 @@ use std::ops::Mul;
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/// ## [`Transform`] and [`GlobalTransform`]
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///
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/// [`Transform`] is the position of an entity relative to its parent position, or the reference
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- /// frame if it doesn't have a `Parent`.
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+ /// frame if it doesn't have a [ `Parent`](bevy_hierarchy::Parent) .
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///
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] in the system
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- /// `transform_propagate_system`.
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+ /// [ `transform_propagate_system`](crate::transform_propagate_system) .
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///
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/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
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/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag
Original file line number Diff line number Diff line change @@ -15,12 +15,12 @@ use std::ops::Mul;
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/// ## [`Transform`] and [`GlobalTransform`]
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///
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/// [`Transform`] is the position of an entity relative to its parent position, or the reference
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- /// frame if it doesn't have a `Parent`.
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+ /// frame if it doesn't have a [ `Parent`](bevy_hierarchy::Parent) .
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///
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] in the system
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- /// `transform_propagate_system`.
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+ /// [ `transform_propagate_system`](crate::transform_propagate_system) .
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///
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/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
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/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag
Original file line number Diff line number Diff line change @@ -32,7 +32,7 @@ use bevy_hierarchy::HierarchySystem;
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/// [`GlobalTransform`] is the position of an entity relative to the reference frame.
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///
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/// [`GlobalTransform`] is updated from [`Transform`] in the system
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- /// `transform_propagate_system`.
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+ /// [ `transform_propagate_system`] .
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///
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/// This system runs in stage [`CoreStage::PostUpdate`](crate::CoreStage::PostUpdate). If you
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/// update the[`Transform`] of an entity in this stage or after, you will notice a 1 frame lag
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