@@ -26,15 +26,15 @@ use bevy_render::{
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RenderCommandResult , RenderPhase , SetItemPipeline , TrackedRenderPass ,
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} ,
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render_resource:: {
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- BindGroup , BindGroupDescriptor , BindGroupEntry , BindGroupLayout , BindGroupLayoutDescriptor ,
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- BindGroupLayoutEntry , BindingResource , BindingType , BlendState , BufferBindingType ,
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- ColorTargetState , ColorWrites , CompareFunction , DepthBiasState , DepthStencilState ,
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- Extent3d , FragmentState , FrontFace , MultisampleState , PipelineCache , PolygonMode ,
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- PrimitiveState , RenderPipelineDescriptor , Shader , ShaderDefVal , ShaderRef , ShaderStages ,
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- ShaderType , SpecializedMeshPipeline , SpecializedMeshPipelineError ,
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+ platform_shader_defs , BindGroup , BindGroupDescriptor , BindGroupEntry , BindGroupLayout ,
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+ BindGroupLayoutDescriptor , BindGroupLayoutEntry , BindingResource , BindingType , BlendState ,
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+ BufferBindingType , ColorTargetState , ColorWrites , CompareFunction , DepthBiasState ,
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+ DepthStencilState , Extent3d , FragmentState , FrontFace , MultisampleState , PipelineCache ,
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+ PolygonMode , PrimitiveState , RenderPipelineDescriptor , Shader , ShaderDefVal , ShaderRef ,
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+ ShaderStages , ShaderType , SpecializedMeshPipeline , SpecializedMeshPipelineError ,
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SpecializedMeshPipelines , StencilFaceState , StencilState , TextureDescriptor ,
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TextureDimension , TextureFormat , TextureSampleType , TextureUsages , TextureViewDimension ,
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- VertexState , platform_shader_defs ,
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+ VertexState ,
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} ,
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renderer:: RenderDevice ,
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texture:: { FallbackImagesDepth , FallbackImagesMsaa , TextureCache } ,
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