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use ssr dynamic offset in volumetric fog bind group (#13544)
# Objective
- #13418 broke volumetric fog
```
wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder = `<CommandBuffer-(2, 4, Metal)>`
In a set_bind_group command
note: bind group = `mesh_view_bind_group`
Bind group 0 expects 5 dynamic offsets. However 4 dynamic offsets were provided.
```
## Solution
- add ssr offset to volumetric fog bind group
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