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| 1 | +use bevy::prelude::*; |
| 2 | + |
| 3 | +#[derive(Default)] |
| 4 | +struct Enemy { |
| 5 | + hit_points: u32, |
| 6 | +} |
| 7 | + |
| 8 | +fn despawn_dead_enemies(mut commands: Commands, enemies: Query<(Entity, &Enemy)>) { |
| 9 | + for (entity, enemy) in enemies.iter() { |
| 10 | + if enemy.hit_points == 0 { |
| 11 | + commands.entity(entity).despawn_recursive(); |
| 12 | + } |
| 13 | + } |
| 14 | +} |
| 15 | + |
| 16 | +fn hurt_enemies(mut enemies: Query<&mut Enemy>) { |
| 17 | + for mut enemy in enemies.iter_mut() { |
| 18 | + enemy.hit_points -= 1; |
| 19 | + } |
| 20 | +} |
| 21 | + |
| 22 | +fn spawn_enemy(mut commands: Commands, keyboard_input: Res<Input<KeyCode>>) { |
| 23 | + if keyboard_input.just_pressed(KeyCode::Space) { |
| 24 | + commands.spawn().insert(Enemy { hit_points: 5 }); |
| 25 | + } |
| 26 | +} |
| 27 | + |
| 28 | +#[test] |
| 29 | +fn did_hurt_enemy() { |
| 30 | + // Setup world |
| 31 | + let mut world = World::default(); |
| 32 | + |
| 33 | + // Setup stage with our two systems |
| 34 | + let mut update_stage = SystemStage::parallel(); |
| 35 | + update_stage.add_system(hurt_enemies.system().before("death")); |
| 36 | + update_stage.add_system(despawn_dead_enemies.system().label("death")); |
| 37 | + |
| 38 | + // Setup test entities |
| 39 | + let enemy_id = world.spawn().insert(Enemy { hit_points: 5 }).id(); |
| 40 | + |
| 41 | + // Run systems |
| 42 | + update_stage.run(&mut world); |
| 43 | + |
| 44 | + // Check resulting changes |
| 45 | + assert!(world.get::<Enemy>(enemy_id).is_some()); |
| 46 | + assert_eq!(world.get::<Enemy>(enemy_id).unwrap().hit_points, 4); |
| 47 | +} |
| 48 | + |
| 49 | +#[test] |
| 50 | +fn did_despawn_enemy() { |
| 51 | + // Setup world |
| 52 | + let mut world = World::default(); |
| 53 | + |
| 54 | + // Setup stage with our two systems |
| 55 | + let mut update_stage = SystemStage::parallel(); |
| 56 | + update_stage.add_system(hurt_enemies.system().before("death")); |
| 57 | + update_stage.add_system(despawn_dead_enemies.system().label("death")); |
| 58 | + |
| 59 | + // Setup test entities |
| 60 | + let enemy_id = world.spawn().insert(Enemy { hit_points: 1 }).id(); |
| 61 | + |
| 62 | + // Run systems |
| 63 | + update_stage.run(&mut world); |
| 64 | + |
| 65 | + // Check resulting changes |
| 66 | + assert!(world.get::<Enemy>(enemy_id).is_none()); |
| 67 | +} |
| 68 | + |
| 69 | +#[test] |
| 70 | +fn spawn_enemy_using_input_resource() { |
| 71 | + // Setup world |
| 72 | + let mut world = World::default(); |
| 73 | + |
| 74 | + // Setup stage with a system |
| 75 | + let mut update_stage = SystemStage::parallel(); |
| 76 | + update_stage.add_system(spawn_enemy.system()); |
| 77 | + |
| 78 | + // Setup test resource |
| 79 | + let mut input = Input::<KeyCode>::default(); |
| 80 | + input.press(KeyCode::Space); |
| 81 | + world.insert_resource(input); |
| 82 | + |
| 83 | + // Run systems |
| 84 | + update_stage.run(&mut world); |
| 85 | + |
| 86 | + // Check resulting changes, one entity has been spawned with `Enemy` component |
| 87 | + assert_eq!(world.query::<&Enemy>().iter(&world).len(), 1); |
| 88 | + |
| 89 | + // Clear the `just_pressed` status for all `KeyCode`s |
| 90 | + world.get_resource_mut::<Input<KeyCode>>().unwrap().update(); |
| 91 | + |
| 92 | + // Run systems |
| 93 | + update_stage.run(&mut world); |
| 94 | + |
| 95 | + // Check resulting changes, no new entity has been spawned |
| 96 | + assert_eq!(world.query::<&Enemy>().iter(&world).len(), 1); |
| 97 | +} |
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