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Add bevy_anti_aliasing (#18323)
# Objective - bevy_core_pipeline is getting really big and it's a big bottleneck for compilation time. A lot of parts of it can be broken up ## Solution - Add a new bevy_anti_aliasing crate that contains all the anti_aliasing implementations - I didn't move any MSAA related code to this new crate because that's a lot more invasive ## Testing - Tested the anti_aliasing example to make sure all methods still worked --- ## Showcase before: ![image](https://github.com/user-attachments/assets/eac18276-2cb9-41c9-aaf4-a5da643a7ba7) after: ![image](https://github.com/user-attachments/assets/59cb2fb4-306f-4e42-b156-d5534da5685d) Notice that now bevy_core_pipeline is 1s shorter and bevy_anti_aliasing now compiles in parallel with bevy_pbr. ## Migration Guide When using anti aliasing features, you now need to import them from `bevy::anti_aliasing` instead of `bevy::core_pipeline`
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Cargo.toml

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"bevy_audio",
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"bevy_color",
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"bevy_core_pipeline",
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"bevy_anti_aliasing",
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"bevy_gilrs",
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"bevy_gizmos",
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"bevy_gltf",
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"bevy_render",
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]
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# Provides various anti aliasing solutions
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bevy_anti_aliasing = [
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"bevy_internal/bevy_anti_aliasing",
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"bevy_asset",
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"bevy_render",
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]
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# Adds gamepad support
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bevy_gilrs = ["bevy_internal/bevy_gilrs"]
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"bevy_asset",
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"bevy_render",
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"bevy_core_pipeline",
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"bevy_anti_aliasing",
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]
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# Provides picking functionality
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"bevy_render",
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"bevy_core_pipeline",
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"bevy_color",
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"bevy_anti_aliasing",
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]
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# Provides text functionality
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"bevy_text",
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"bevy_sprite",
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"bevy_color",
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"bevy_anti_aliasing",
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]
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# Windowing layer

crates/bevy_anti_aliasing/Cargo.toml

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[package]
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name = "bevy_anti_aliasing"
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version = "0.16.0-dev"
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edition = "2024"
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description = "Provides various anti aliasing implementations for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[features]
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trace = []
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webgl = []
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webgpu = []
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dds = ["bevy_render/dds", "bevy_image/dds"]
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smaa_luts = ["bevy_render/ktx2", "bevy_image/ktx2", "bevy_image/zstd"]
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[dependencies]
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# bevy
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bevy_asset = { path = "../bevy_asset", version = "0.16.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev" }
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bevy_render = { path = "../bevy_render", version = "0.16.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.16.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.16.0-dev" }
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bevy_app = { path = "../bevy_app", version = "0.16.0-dev" }
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bevy_image = { path = "../bevy_image", version = "0.16.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.16.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.0-dev" }
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# other
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tracing = { version = "0.1", default-features = false, features = ["std"] }
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
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all-features = true
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crates/bevy_anti_aliasing/LICENSE-MIT

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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.

crates/bevy_anti_aliasing/README.md

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# Bevy Anti Aliasing
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[![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/bevyengine/bevy#license)
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[![Crates.io](https://img.shields.io/crates/v/bevy_core_pipeline.svg)](https://crates.io/crates/bevy_core_pipeline)
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[![Downloads](https://img.shields.io/crates/d/bevy_core_pipeline.svg)](https://crates.io/crates/bevy_core_pipeline)
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[![Docs](https://docs.rs/bevy_core_pipeline/badge.svg)](https://docs.rs/bevy_core_pipeline/latest/bevy_core_pipeline/)
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[![Discord](https://img.shields.io/discord/691052431525675048.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/bevy)

crates/bevy_core_pipeline/src/contrast_adaptive_sharpening/mod.rs renamed to crates/bevy_anti_aliasing/src/contrast_adaptive_sharpening/mod.rs

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use crate::{
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_core_pipeline::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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};
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_ecs::{prelude::*, query::QueryItem};
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use bevy_image::BevyDefault as _;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};
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//! Experimental rendering features.
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//!
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//! Experimental features are features with known problems, missing features,
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//! compatibility issues, low performance, and/or future breaking changes, but
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//! are included nonetheless for testing purposes.
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pub mod taa {
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pub use crate::taa::{TemporalAntiAliasNode, TemporalAntiAliasPlugin, TemporalAntiAliasing};
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}

crates/bevy_core_pipeline/src/fxaa/mod.rs renamed to crates/bevy_anti_aliasing/src/fxaa/mod.rs

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use crate::{
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_core_pipeline::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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};
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use bevy_app::prelude::*;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_ecs::prelude::*;
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use bevy_image::BevyDefault as _;
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use bevy_reflect::{std_traits::ReflectDefault, Reflect};

crates/bevy_anti_aliasing/src/lib.rs

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#![expect(missing_docs, reason = "Not all docs are written yet, see #3492.")]
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#![forbid(unsafe_code)]
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#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![doc(
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html_logo_url = "https://bevyengine.org/assets/icon.png",
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html_favicon_url = "https://bevyengine.org/assets/icon.png"
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)]
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use bevy_app::Plugin;
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use contrast_adaptive_sharpening::CasPlugin;
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use fxaa::FxaaPlugin;
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use smaa::SmaaPlugin;
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pub mod contrast_adaptive_sharpening;
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pub mod experimental;
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pub mod fxaa;
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pub mod smaa;
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mod taa;
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#[derive(Default)]
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pub struct AntiAliasingPlugin;
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impl Plugin for AntiAliasingPlugin {
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fn build(&self, app: &mut bevy_app::App) {
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app.add_plugins((FxaaPlugin, CasPlugin, SmaaPlugin));
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}
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}

crates/bevy_core_pipeline/src/smaa/mod.rs renamed to crates/bevy_anti_aliasing/src/smaa/mod.rs

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//! * Compatibility with SSAA and MSAA.
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//!
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//! [SMAA]: https://www.iryoku.com/smaa/
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#[cfg(not(feature = "smaa_luts"))]
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use crate::tonemapping::lut_placeholder;
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use crate::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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};
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use bevy_app::{App, Plugin};
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#[cfg(feature = "smaa_luts")]
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use bevy_asset::load_internal_binary_asset;
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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#[cfg(not(feature = "smaa_luts"))]
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use bevy_core_pipeline::tonemapping::lut_placeholder;
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use bevy_core_pipeline::{
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core_2d::graph::{Core2d, Node2d},
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core_3d::graph::{Core3d, Node3d},
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};
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use bevy_derive::{Deref, DerefMut};
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use bevy_ecs::{
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component::Component,

crates/bevy_core_pipeline/src/taa/mod.rs renamed to crates/bevy_anti_aliasing/src/taa/mod.rs

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use crate::{
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use bevy_app::{App, Plugin};
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_core_pipeline::{
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core_3d::graph::{Core3d, Node3d},
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fullscreen_vertex_shader::fullscreen_shader_vertex_state,
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prelude::Camera3d,
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prepass::{DepthPrepass, MotionVectorPrepass, ViewPrepassTextures},
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};
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use bevy_app::{App, Plugin};
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use bevy_asset::{load_internal_asset, weak_handle, Handle};
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use bevy_diagnostic::FrameCount;
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use bevy_ecs::{
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prelude::{Component, Entity, ReflectComponent},

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