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| 1 | +//! Additional [`Gizmos`] Functions -- Rounded cuboids and rectangles |
| 2 | +//! |
| 3 | +//! Includes the implementation of [`Gizmos::rounded_rect`], [`Gizmos::rounded_rect_2d`] and [`Gizmos::rounded_cuboid`]. |
| 4 | +//! and assorted support items. |
| 5 | +
|
| 6 | +use std::f32::consts::FRAC_PI_2; |
| 7 | + |
| 8 | +use crate::prelude::{GizmoConfigGroup, Gizmos}; |
| 9 | +use bevy_color::Color; |
| 10 | +use bevy_math::{Quat, Vec2, Vec3}; |
| 11 | +use bevy_transform::components::Transform; |
| 12 | + |
| 13 | +/// A builder returned by [`Gizmos::rounded_rect`] and [`Gizmos::rounded_rect_2d`] |
| 14 | +pub struct RoundedRectBuilder<'a, 'w, 's, T: GizmoConfigGroup> { |
| 15 | + size: Vec2, |
| 16 | + gizmos: &'a mut Gizmos<'w, 's, T>, |
| 17 | + config: RoundedBoxConfig, |
| 18 | +} |
| 19 | +/// A builder returned by [`Gizmos::rounded_cuboid`] |
| 20 | +pub struct RoundedCuboidBuilder<'a, 'w, 's, T: GizmoConfigGroup> { |
| 21 | + size: Vec3, |
| 22 | + gizmos: &'a mut Gizmos<'w, 's, T>, |
| 23 | + config: RoundedBoxConfig, |
| 24 | +} |
| 25 | +struct RoundedBoxConfig { |
| 26 | + position: Vec3, |
| 27 | + rotation: Quat, |
| 28 | + color: Color, |
| 29 | + corner_radius: f32, |
| 30 | + arc_segments: usize, |
| 31 | +} |
| 32 | + |
| 33 | +impl<T: GizmoConfigGroup> RoundedRectBuilder<'_, '_, '_, T> { |
| 34 | + /// Change the radius of the corners to be `corner_radius`. |
| 35 | + /// The default corner radius is [min axis of size] / 10.0 |
| 36 | + pub fn corner_radius(mut self, corner_radius: f32) -> Self { |
| 37 | + self.config.corner_radius = corner_radius; |
| 38 | + self |
| 39 | + } |
| 40 | + |
| 41 | + /// Change the segments of the arcs at the corners of the rectangle. |
| 42 | + /// The default value is 8 |
| 43 | + pub fn arc_segments(mut self, arc_segments: usize) -> Self { |
| 44 | + self.config.arc_segments = arc_segments; |
| 45 | + self |
| 46 | + } |
| 47 | +} |
| 48 | +impl<T: GizmoConfigGroup> RoundedCuboidBuilder<'_, '_, '_, T> { |
| 49 | + /// Change the radius of the edges to be `edge_radius`. |
| 50 | + /// The default edge radius is [min axis of size] / 10.0 |
| 51 | + pub fn edge_radius(mut self, edge_radius: f32) -> Self { |
| 52 | + self.config.corner_radius = edge_radius; |
| 53 | + self |
| 54 | + } |
| 55 | + |
| 56 | + /// Change the segments of the arcs at the edges of the cuboid. |
| 57 | + /// The default value is 8 |
| 58 | + pub fn arc_segments(mut self, arc_segments: usize) -> Self { |
| 59 | + self.config.arc_segments = arc_segments; |
| 60 | + self |
| 61 | + } |
| 62 | +} |
| 63 | + |
| 64 | +impl<T: GizmoConfigGroup> Drop for RoundedRectBuilder<'_, '_, '_, T> { |
| 65 | + fn drop(&mut self) { |
| 66 | + if !self.gizmos.enabled { |
| 67 | + return; |
| 68 | + } |
| 69 | + let config = &self.config; |
| 70 | + |
| 71 | + // Calculate inner and outer half size and ensure that the edge_radius is <= any half_length |
| 72 | + let mut outer_half_size = self.size.abs() / 2.0; |
| 73 | + let inner_half_size = |
| 74 | + (outer_half_size - Vec2::splat(config.corner_radius.abs())).max(Vec2::ZERO); |
| 75 | + let corner_radius = (outer_half_size - inner_half_size).min_element(); |
| 76 | + let mut inner_half_size = outer_half_size - Vec2::splat(corner_radius); |
| 77 | + |
| 78 | + if config.corner_radius < 0. { |
| 79 | + std::mem::swap(&mut outer_half_size, &mut inner_half_size); |
| 80 | + } |
| 81 | + |
| 82 | + // Handle cases where the rectangle collapses into simpler shapes |
| 83 | + if outer_half_size.x * outer_half_size.y == 0. { |
| 84 | + self.gizmos.line( |
| 85 | + config.position + config.rotation * -outer_half_size.extend(0.), |
| 86 | + config.position + config.rotation * outer_half_size.extend(0.), |
| 87 | + config.color, |
| 88 | + ); |
| 89 | + return; |
| 90 | + } |
| 91 | + if corner_radius == 0. { |
| 92 | + self.gizmos |
| 93 | + .rect(config.position, config.rotation, self.size, config.color); |
| 94 | + return; |
| 95 | + } |
| 96 | + |
| 97 | + let vertices = [ |
| 98 | + // top right |
| 99 | + Vec3::new(inner_half_size.x, outer_half_size.y, 0.), |
| 100 | + Vec3::new(inner_half_size.x, inner_half_size.y, 0.), |
| 101 | + Vec3::new(outer_half_size.x, inner_half_size.y, 0.), |
| 102 | + // bottom right |
| 103 | + Vec3::new(outer_half_size.x, -inner_half_size.y, 0.), |
| 104 | + Vec3::new(inner_half_size.x, -inner_half_size.y, 0.), |
| 105 | + Vec3::new(inner_half_size.x, -outer_half_size.y, 0.), |
| 106 | + // bottom left |
| 107 | + Vec3::new(-inner_half_size.x, -outer_half_size.y, 0.), |
| 108 | + Vec3::new(-inner_half_size.x, -inner_half_size.y, 0.), |
| 109 | + Vec3::new(-outer_half_size.x, -inner_half_size.y, 0.), |
| 110 | + // top left |
| 111 | + Vec3::new(-outer_half_size.x, inner_half_size.y, 0.), |
| 112 | + Vec3::new(-inner_half_size.x, inner_half_size.y, 0.), |
| 113 | + Vec3::new(-inner_half_size.x, outer_half_size.y, 0.), |
| 114 | + ] |
| 115 | + .map(|v| config.position + config.rotation * v); |
| 116 | + |
| 117 | + for chunk in vertices.chunks_exact(3) { |
| 118 | + self.gizmos |
| 119 | + .short_arc_3d_between(chunk[1], chunk[0], chunk[2], config.color) |
| 120 | + .segments(config.arc_segments); |
| 121 | + } |
| 122 | + |
| 123 | + let edges = if config.corner_radius > 0. { |
| 124 | + [ |
| 125 | + (vertices[2], vertices[3]), |
| 126 | + (vertices[5], vertices[6]), |
| 127 | + (vertices[8], vertices[9]), |
| 128 | + (vertices[11], vertices[0]), |
| 129 | + ] |
| 130 | + } else { |
| 131 | + [ |
| 132 | + (vertices[0], vertices[5]), |
| 133 | + (vertices[3], vertices[8]), |
| 134 | + (vertices[6], vertices[11]), |
| 135 | + (vertices[9], vertices[2]), |
| 136 | + ] |
| 137 | + }; |
| 138 | + |
| 139 | + for (start, end) in edges { |
| 140 | + self.gizmos.line(start, end, config.color); |
| 141 | + } |
| 142 | + } |
| 143 | +} |
| 144 | + |
| 145 | +impl<T: GizmoConfigGroup> Drop for RoundedCuboidBuilder<'_, '_, '_, T> { |
| 146 | + fn drop(&mut self) { |
| 147 | + if !self.gizmos.enabled { |
| 148 | + return; |
| 149 | + } |
| 150 | + let config = &self.config; |
| 151 | + |
| 152 | + // Calculate inner and outer half size and ensure that the edge_radius is <= any half_length |
| 153 | + let outer_half_size = self.size.abs() / 2.0; |
| 154 | + let inner_half_size = |
| 155 | + (outer_half_size - Vec3::splat(config.corner_radius.abs())).max(Vec3::ZERO); |
| 156 | + let mut edge_radius = (outer_half_size - inner_half_size).min_element(); |
| 157 | + let inner_half_size = outer_half_size - Vec3::splat(edge_radius); |
| 158 | + edge_radius *= config.corner_radius.signum(); |
| 159 | + |
| 160 | + // Handle cases where the rounded cuboid collapses into simpler shapes |
| 161 | + if edge_radius == 0.0 { |
| 162 | + let transform = Transform::from_translation(config.position) |
| 163 | + .with_rotation(config.rotation) |
| 164 | + .with_scale(self.size); |
| 165 | + self.gizmos.cuboid(transform, config.color); |
| 166 | + return; |
| 167 | + } |
| 168 | + |
| 169 | + let rects = [ |
| 170 | + ( |
| 171 | + Vec3::X, |
| 172 | + Vec2::new(self.size.z, self.size.y), |
| 173 | + Quat::from_rotation_y(FRAC_PI_2), |
| 174 | + ), |
| 175 | + ( |
| 176 | + Vec3::Y, |
| 177 | + Vec2::new(self.size.x, self.size.z), |
| 178 | + Quat::from_rotation_x(FRAC_PI_2), |
| 179 | + ), |
| 180 | + (Vec3::Z, Vec2::new(self.size.x, self.size.y), Quat::IDENTITY), |
| 181 | + ]; |
| 182 | + |
| 183 | + for (position, size, rotation) in rects { |
| 184 | + let world_rotation = config.rotation * rotation; |
| 185 | + let local_position = config.rotation * (position * inner_half_size); |
| 186 | + self.gizmos |
| 187 | + .rounded_rect( |
| 188 | + config.position + local_position, |
| 189 | + world_rotation, |
| 190 | + size, |
| 191 | + config.color, |
| 192 | + ) |
| 193 | + .arc_segments(config.arc_segments) |
| 194 | + .corner_radius(edge_radius); |
| 195 | + |
| 196 | + self.gizmos |
| 197 | + .rounded_rect( |
| 198 | + config.position - local_position, |
| 199 | + world_rotation, |
| 200 | + size, |
| 201 | + config.color, |
| 202 | + ) |
| 203 | + .arc_segments(config.arc_segments) |
| 204 | + .corner_radius(edge_radius); |
| 205 | + } |
| 206 | + } |
| 207 | +} |
| 208 | + |
| 209 | +impl<'w, 's, T: GizmoConfigGroup> Gizmos<'w, 's, T> { |
| 210 | + /// Draw a wireframe rectangle with rounded corners in 3D. |
| 211 | + /// |
| 212 | + /// This should be called for each frame the rectangle needs to be rendered. |
| 213 | + /// |
| 214 | + /// # Arguments |
| 215 | + /// |
| 216 | + /// - `position`: The center point of the rectangle. |
| 217 | + /// - `rotation`: defines orientation of the rectangle, by default we assume the rectangle is contained in a plane parallel to the XY plane. |
| 218 | + /// - `size`: defines the size of the rectangle. This refers to the 'outer size', similar to a bounding box. |
| 219 | + /// - `color`: color of the rectangle |
| 220 | + /// |
| 221 | + /// # Builder methods |
| 222 | + /// |
| 223 | + /// - The corner radius can be adjusted with the `.corner_radius(...)` method. |
| 224 | + /// - The number of segments of the arcs at each corner (i.e. the level of detail) can be adjusted with the |
| 225 | + /// `.arc_segments(...)` method. |
| 226 | + /// |
| 227 | + /// # Example |
| 228 | + /// ``` |
| 229 | + /// # use bevy_gizmos::prelude::*; |
| 230 | + /// # use bevy_render::prelude::*; |
| 231 | + /// # use bevy_math::prelude::*; |
| 232 | + /// # use bevy_color::palettes::css::GREEN; |
| 233 | + /// fn system(mut gizmos: Gizmos) { |
| 234 | + /// gizmos.rounded_rect( |
| 235 | + /// Vec3::ZERO, |
| 236 | + /// Quat::IDENTITY, |
| 237 | + /// Vec2::ONE, |
| 238 | + /// GREEN |
| 239 | + /// ) |
| 240 | + /// .corner_radius(0.25) |
| 241 | + /// .arc_segments(10); |
| 242 | + /// } |
| 243 | + /// # bevy_ecs::system::assert_is_system(system); |
| 244 | + /// ``` |
| 245 | + pub fn rounded_rect( |
| 246 | + &mut self, |
| 247 | + position: Vec3, |
| 248 | + rotation: Quat, |
| 249 | + size: Vec2, |
| 250 | + color: impl Into<Color>, |
| 251 | + ) -> RoundedRectBuilder<'_, 'w, 's, T> { |
| 252 | + let corner_radius = size.min_element() * DEFAULT_CORNER_RADIUS; |
| 253 | + RoundedRectBuilder { |
| 254 | + gizmos: self, |
| 255 | + config: RoundedBoxConfig { |
| 256 | + position, |
| 257 | + rotation, |
| 258 | + color: color.into(), |
| 259 | + corner_radius, |
| 260 | + arc_segments: DEFAULT_ARC_SEGMENTS, |
| 261 | + }, |
| 262 | + size, |
| 263 | + } |
| 264 | + } |
| 265 | + |
| 266 | + /// Draw a wireframe rectangle with rounded corners in 2D. |
| 267 | + /// |
| 268 | + /// This should be called for each frame the rectangle needs to be rendered. |
| 269 | + /// |
| 270 | + /// # Arguments |
| 271 | + /// |
| 272 | + /// - `position`: The center point of the rectangle. |
| 273 | + /// - `rotation`: defines orientation of the rectangle. |
| 274 | + /// - `size`: defines the size of the rectangle. This refers to the 'outer size', similar to a bounding box. |
| 275 | + /// - `color`: color of the rectangle |
| 276 | + /// |
| 277 | + /// # Builder methods |
| 278 | + /// |
| 279 | + /// - The corner radius can be adjusted with the `.corner_radius(...)` method. |
| 280 | + /// - The number of segments of the arcs at each corner (i.e. the level of detail) can be adjusted with the |
| 281 | + /// `.arc_segments(...)` method. |
| 282 | + /// |
| 283 | + /// # Example |
| 284 | + /// ``` |
| 285 | + /// # use bevy_gizmos::prelude::*; |
| 286 | + /// # use bevy_render::prelude::*; |
| 287 | + /// # use bevy_math::prelude::*; |
| 288 | + /// # use bevy_color::palettes::css::GREEN; |
| 289 | + /// fn system(mut gizmos: Gizmos) { |
| 290 | + /// gizmos.rounded_rect_2d( |
| 291 | + /// Vec2::ZERO, |
| 292 | + /// 0., |
| 293 | + /// Vec2::ONE, |
| 294 | + /// GREEN |
| 295 | + /// ) |
| 296 | + /// .corner_radius(0.25) |
| 297 | + /// .arc_segments(10); |
| 298 | + /// } |
| 299 | + /// # bevy_ecs::system::assert_is_system(system); |
| 300 | + /// ``` |
| 301 | + pub fn rounded_rect_2d( |
| 302 | + &mut self, |
| 303 | + position: Vec2, |
| 304 | + rotation: f32, |
| 305 | + size: Vec2, |
| 306 | + color: impl Into<Color>, |
| 307 | + ) -> RoundedRectBuilder<'_, 'w, 's, T> { |
| 308 | + let corner_radius = size.min_element() * DEFAULT_CORNER_RADIUS; |
| 309 | + RoundedRectBuilder { |
| 310 | + gizmos: self, |
| 311 | + config: RoundedBoxConfig { |
| 312 | + position: position.extend(0.), |
| 313 | + rotation: Quat::from_rotation_z(rotation), |
| 314 | + color: color.into(), |
| 315 | + corner_radius, |
| 316 | + arc_segments: DEFAULT_ARC_SEGMENTS, |
| 317 | + }, |
| 318 | + size, |
| 319 | + } |
| 320 | + } |
| 321 | + |
| 322 | + /// Draw a wireframe cuboid with rounded corners in 3D. |
| 323 | + /// |
| 324 | + /// This should be called for each frame the cuboid needs to be rendered. |
| 325 | + /// |
| 326 | + /// # Arguments |
| 327 | + /// |
| 328 | + /// - `position`: The center point of the cuboid. |
| 329 | + /// - `rotation`: defines orientation of the cuboid. |
| 330 | + /// - `size`: defines the size of the cuboid. This refers to the 'outer size', similar to a bounding box. |
| 331 | + /// - `color`: color of the cuboid |
| 332 | + /// |
| 333 | + /// # Builder methods |
| 334 | + /// |
| 335 | + /// - The edge radius can be adjusted with the `.edge_radius(...)` method. |
| 336 | + /// - The number of segments of the arcs at each edge (i.e. the level of detail) can be adjusted with the |
| 337 | + /// `.arc_segments(...)` method. |
| 338 | + /// |
| 339 | + /// # Example |
| 340 | + /// ``` |
| 341 | + /// # use bevy_gizmos::prelude::*; |
| 342 | + /// # use bevy_render::prelude::*; |
| 343 | + /// # use bevy_math::prelude::*; |
| 344 | + /// # use bevy_color::palettes::css::GREEN; |
| 345 | + /// fn system(mut gizmos: Gizmos) { |
| 346 | + /// gizmos.rounded_cuboid( |
| 347 | + /// Vec3::ZERO, |
| 348 | + /// Quat::IDENTITY, |
| 349 | + /// Vec3::ONE, |
| 350 | + /// GREEN |
| 351 | + /// ) |
| 352 | + /// .edge_radius(0.25) |
| 353 | + /// .arc_segments(10); |
| 354 | + /// } |
| 355 | + /// # bevy_ecs::system::assert_is_system(system); |
| 356 | + /// ``` |
| 357 | + pub fn rounded_cuboid( |
| 358 | + &mut self, |
| 359 | + position: Vec3, |
| 360 | + rotation: Quat, |
| 361 | + size: Vec3, |
| 362 | + color: impl Into<Color>, |
| 363 | + ) -> RoundedCuboidBuilder<'_, 'w, 's, T> { |
| 364 | + let corner_radius = size.min_element() * DEFAULT_CORNER_RADIUS; |
| 365 | + RoundedCuboidBuilder { |
| 366 | + gizmos: self, |
| 367 | + config: RoundedBoxConfig { |
| 368 | + position, |
| 369 | + rotation, |
| 370 | + color: color.into(), |
| 371 | + corner_radius, |
| 372 | + arc_segments: DEFAULT_ARC_SEGMENTS, |
| 373 | + }, |
| 374 | + size, |
| 375 | + } |
| 376 | + } |
| 377 | +} |
| 378 | + |
| 379 | +const DEFAULT_ARC_SEGMENTS: usize = 8; |
| 380 | +const DEFAULT_CORNER_RADIUS: f32 = 0.1; |
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