|
| 1 | +use std::collections::HashMap; |
| 2 | + |
| 3 | +use bevy::{ecs::system::CommandQueue, prelude::*}; |
| 4 | + |
| 5 | +struct Enemy { |
| 6 | + hit_points: u32, |
| 7 | +} |
| 8 | + |
| 9 | +struct CharacterTemplate { |
| 10 | + hit_points: HashMap<&'static str, u32>, |
| 11 | +} |
| 12 | + |
| 13 | +fn despawn_dead_enemies(mut commands: Commands, enemies: Query<(Entity, &Enemy)>) { |
| 14 | + for (entity, enemy) in enemies.iter() { |
| 15 | + if enemy.hit_points == 0 { |
| 16 | + commands.despawn_recursive(entity); |
| 17 | + } |
| 18 | + } |
| 19 | +} |
| 20 | + |
| 21 | +fn hurt_enemies(mut enemies: Query<&mut Enemy>) { |
| 22 | + for mut enemy in enemies.iter_mut() { |
| 23 | + enemy.hit_points -= 1; |
| 24 | + } |
| 25 | +} |
| 26 | + |
| 27 | +fn spawn_enemy(mut commands: Commands, character_template: Res<CharacterTemplate>) { |
| 28 | + commands.spawn((Enemy { |
| 29 | + hit_points: *character_template.hit_points.get("enemy").unwrap(), |
| 30 | + },)); |
| 31 | +} |
| 32 | + |
| 33 | +#[test] |
| 34 | +fn did_hurt_ennemy() { |
| 35 | + // Setup world and commands |
| 36 | + let mut world = World::default(); |
| 37 | + let mut queue = CommandQueue::default(); |
| 38 | + let mut commands = Commands::new(&mut queue, &world); |
| 39 | + |
| 40 | + // Setup stage with our two systems |
| 41 | + let mut update_stage = SystemStage::parallel(); |
| 42 | + update_stage.add_system(hurt_enemies.system().before("death")); |
| 43 | + update_stage.add_system(despawn_dead_enemies.system().label("death")); |
| 44 | + let mut schedule = Schedule::default(); |
| 45 | + schedule.add_stage("update", update_stage); |
| 46 | + |
| 47 | + // Setup test entities |
| 48 | + let ennemy_id = commands |
| 49 | + .spawn((Enemy { hit_points: 5 },)) |
| 50 | + .current_entity() |
| 51 | + .unwrap(); |
| 52 | + queue.apply(&mut world); |
| 53 | + |
| 54 | + // Run systems |
| 55 | + schedule.run(&mut world); |
| 56 | + |
| 57 | + // Check resulting changes |
| 58 | + assert!(world.get::<Enemy>(ennemy_id).is_some()); |
| 59 | + assert_eq!(world.get::<Enemy>(ennemy_id).unwrap().hit_points, 4); |
| 60 | +} |
| 61 | + |
| 62 | +#[test] |
| 63 | +fn did_despawn_ennemy() { |
| 64 | + // Setup world and commands |
| 65 | + let mut world = World::default(); |
| 66 | + let mut queue = CommandQueue::default(); |
| 67 | + let mut commands = Commands::new(&mut queue, &world); |
| 68 | + |
| 69 | + // Setup stage with our two systems |
| 70 | + let mut update_stage = SystemStage::parallel(); |
| 71 | + update_stage.add_system(hurt_enemies.system().before("death")); |
| 72 | + update_stage.add_system(despawn_dead_enemies.system().label("death")); |
| 73 | + let mut schedule = Schedule::default(); |
| 74 | + schedule.add_stage("update", update_stage); |
| 75 | + |
| 76 | + // Setup test entities |
| 77 | + let ennemy_id = commands |
| 78 | + .spawn((Enemy { hit_points: 1 },)) |
| 79 | + .current_entity() |
| 80 | + .unwrap(); |
| 81 | + queue.apply(&mut world); |
| 82 | + |
| 83 | + // Run systems |
| 84 | + schedule.run(&mut world); |
| 85 | + |
| 86 | + // Check resulting changes |
| 87 | + assert!(world.get::<Enemy>(ennemy_id).is_none()); |
| 88 | +} |
| 89 | + |
| 90 | +#[test] |
| 91 | +fn spawned_from_resource() { |
| 92 | + // Setup world and commands |
| 93 | + let mut world = World::default(); |
| 94 | + let mut queue = CommandQueue::default(); |
| 95 | + let mut commands = Commands::new(&mut queue, &world); |
| 96 | + |
| 97 | + // Setup stage with a system |
| 98 | + let mut update_stage = SystemStage::parallel(); |
| 99 | + update_stage.add_system(spawn_enemy.system()); |
| 100 | + let mut schedule = Schedule::default(); |
| 101 | + schedule.add_stage("update", update_stage); |
| 102 | + |
| 103 | + // Setup test resource |
| 104 | + let mut hit_points = HashMap::new(); |
| 105 | + hit_points.insert("enemy", 25); |
| 106 | + commands.insert_resource(CharacterTemplate { hit_points }); |
| 107 | + queue.apply(&mut world); |
| 108 | + |
| 109 | + // Run systems |
| 110 | + schedule.run(&mut world); |
| 111 | + |
| 112 | + // Check resulting changes |
| 113 | + let mut query = world.query::<&Enemy>(); |
| 114 | + let results = query |
| 115 | + .iter(&world) |
| 116 | + .map(|enemy| enemy.hit_points) |
| 117 | + .collect::<Vec<_>>(); |
| 118 | + assert_eq!(results, vec![25]); |
| 119 | +} |
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